Geartowns
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FM Towns emulator and debugger with embedded MCP server for macOS, Windows, Linux, BSD and RetroArch.
Geartowns
THIS PROJECT IS UNDER ACTIVE DEVELOPMENT
IT IS NOT READY FOR USE, DO NOT USE IT YET
Geartowns is a cross-platform Fujitsu FM Towns emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for AI debugging and development.
This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.
Don't hesitate to report bugs or ask for new features by opening an issue.
Features
- CD-ROM drive emulation with
cue/bin,isoandchdimages,m3udisc playlists and disc swapping. - Support for playing physical CD-ROM discs on Windows, macOS and Linux.
- Floppy disk emulation with two drives supporting
d77,d88,hdm,xdfandimgimages,m3uplaylists, write protection and optional persistence of disk changes. - Compressed image support (
zip). - Save states with 5 slots and rewind support.
- Run-ahead support to reduce input latency.
- Video recording to AVI and screenshots.
- Supported platforms (standalone): Windows, Linux, BSD and macOS.
- Supported platforms (libretro): RetroArch.
- Full debugger with just-in-time disassembler, execute, data, I/O and interrupt breakpoints, code navigation, call stack, debug symbols, automatic labels, memory editor, trace logger, profiler, i386 registers, descriptor tables and paging inspectors, and viewers for CRTC, palettes, framebuffers, sprites, YM3438, RF5C68, CD-ROM, floppy controller and disks, interrupts, timers, DMA, RTC and keyboard.
- MCP server for AI-assisted debugging with GitHub Copilot, Claude, Codex and similar, exposing tools for execution control, memory inspection, hardware status, rewind and more.
- Windows, Linux and macOS Portable Mode.
- Programmable Shader Chain.
- Media loading from the command line by adding the CD-ROM or floppy image path as an argument.
- Media loading using drag & drop.
- Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.
Tips
Basic Usage
- Firmware: Geartowns requires the FM Towns system ROM files to run. Use Machine → Firmware → Choose BIOS Directory... to select a folder containing
FMT_SYS.ROM,FMT_DOS.ROM,FMT_FNT.ROMandFMT_DIC.ROM.FMT_F20.ROMis optional and a blank ROM is used if it is not found. In libretro the files must be placed in the RetroArch system directory. - CD-ROM Images: Geartowns supports
chd, zipped and unzippedcue/binandisoimages, andm3uplaylists for multi-disc games. CUE audio tracks can use raw BIN, compatible WAV (44100 Hz, 16-bit, stereo) or Ogg Vorbis files. Change discs from theCD-ROMmenu. - Floppy Images: Insert floppy disks from the
Floppy 1andFloppy 2menus, or load them from the command line. Supported images ared77,d88,hdm,xdfandimg, also insidezipfiles, andm3uplaylists. - Machine: Only the FM Towns Model 1/2 and Custom machine configurations are emulated for now. Change them from the
Machinemenu. - Portable Mode: Run with
--portable, or create an empty file namedportable.iniin the same directory as the application binary. On macOS, place the file next to the.appbundle.
Debugging Features
- Docking Windows: In debug mode, you can dock windows together by pressing SHIFT and dragging a window onto another.
- Multi-viewport: In Windows or macOS, you can enable "multi-viewport" in the debug menu. You must restart the emulator for the change to take effect. Once enabled, you can drag debugger windows outside the main window.
- Single Instance: You can enable "Single Instance" in the
Emulatormenu. When enabled, opening a file while another instance is running will send it to the running instance instead of starting a new one. - Debug Symbols: The emulator automatically tries to load a symbol file when loading media. For example, for
path_to_image.cueit tries to loadpath_to_image.sym. You can also load symbol files using the GUI or the CLI. Each line of a symbol file defines one symbol asaddress name,name = addressorname EQU address, where the address can be linear orselector:offset. Comments start with;or#.
Command Line Usage
geartowns [options] [media_file] [symbol_file]
Arguments:
[media_file] CD-ROM (.cue, .chd, .iso) or floppy (.d77, .d88, .hdm, .xdf, .img, .m3u), also in .zip
[symbol_file] Optional symbol file for debugging
Options:
-f, --fullscreen Start in fullscreen mode
-w, --windowed Start in windowed mode with menu visible
--mcp-stdio Auto-start MCP server with stdio transport
--mcp-http Auto-start MCP server with HTTP transport
--mcp-router Enable compact MCP tool routing
--mcp-http-address A HTTP bind address (default: 127.0.0.1)
--mcp-http-port N HTTP port for MCP server (default: 7777)
--headless Run without GUI (requires MCP)
--portable Store configuration and user data beside the application
-v, --version Display version information
-h, --help Display this help message
MCP Server
Geartowns includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like GitHub Copilot, Claude, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, rewind and more. STDIO and HTTP transports are supported, with STDIO preferred.
For complete setup instructions and tool documentation, see MCP_README.md.
Agent Skills
Geartowns provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:
- geartowns-debugging — Game debugging, code tracing, breakpoint management, hardware inspection, and reverse engineering.
- geartowns-romhacking — Cheat creation, memory searching, data modification, text translation, and game patching.
Install with npx skills add drhelius/geartowns. See the skills README for details.
Build Instructions
Windows
- Install Microsoft Visual Studio Community 2026 or later.
- Download the latest SDL3 VC development libraries from SDL3 Releases (the file named
SDL3-devel-x.y.z-VC.zip). - Extract the archive and rename the resulting folder (e.g.
SDL3-x.y.z) toSDL3. - Place the
SDL3folder insideplatforms/windows/dependencies/so that the include path isplatforms/windows/dependencies/SDL3/include/SDL3/. - Open the Geartowns Visual Studio solution
platforms/windows/Geartowns.slnand build.
macOS
- Install Xcode and run
xcode-select --installin the terminal for the compiler to be available on the command line. - Run these commands to generate a Mac app bundle:
brew install sdl3
cd platforms/macos
make dist
Linux
- Ubuntu / Debian / Raspberry Pi (Raspbian):
If you are using Ubuntu 26.04, you can install SDL3 directly. Use the following commands to build:
sudo apt install build-essential pkg-config libsdl3-dev libgl-dev
cd platforms/linux
make
For Ubuntu 24.04, you need to build SDL3 from source first. Use the following commands to build both SDL3 and Geartowns:
sudo apt install build-essential cmake git curl jq pkg-config \
libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev \
libxi-dev libxss-dev libxkbcommon-dev libwayland-dev libdecor-0-dev \
libdrm-dev libgbm-dev libgl1-mesa-dev libegl1-mesa-dev libdbus-1-dev libudev-dev libxtst-dev
SDL3_TAG=$(curl -s https://api.github.com/repos/libsdl-org/SDL/releases/latest | jq -r '.tag_name')
git clone --depth 1 --branch "$SDL3_TAG" https://github.com/libsdl-org/SDL.git /tmp/SDL3
cmake -S /tmp/SDL3 -B /tmp/SDL3/build -DCMAKE_INSTALL_PREFIX=/usr -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF
cmake --build /tmp/SDL3/build -j$(nproc)
sudo cmake --install /tmp/SDL3/build
cd platforms/linux
make
- Fedora:
sudo dnf install @development-tools gcc-c++ SDL3-devel
cd platforms/linux
make
- Arch Linux:
sudo pacman -S base-devel sdl3
cd platforms/linux
make
BSD
- FreeBSD:
su root -c "pkg install -y git gmake pkgconf sdl3"
cd platforms/bsd
USE_CLANG=1 gmake
- NetBSD:
su root -c "pkgin install gmake pkgconf SDL3"
cd platforms/bsd
gmake
- OpenBSD
doas pkg_add gmake sdl3
cd platforms/bsd
LDFLAGS=-L/usr/X11R6/lib/ USE_CLANG=1 gmake
Libretro
- Ubuntu / Debian / Raspberry Pi (Raspbian):
sudo apt install build-essential
cd platforms/libretro
make
- Fedora:
sudo dnf install @development-tools gcc-c++
cd platforms/libretro
make
Contributors
Thank you to all the people who have already contributed to Geartowns!
License
Geartowns is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.
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