blender-skills

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SUMMARY

Professional Blender 5.2 workflows as Agent Skills for Claude Code, Codex, Gemini CLI, Copilot and Cursor: modeling, UVs, PBR, baking, rigging, animation, export and QA.

README.md

Blender Agent Skills

Blender Agent Skills

Professional Blender workflows packaged as Agent Skills for AI coding agents: Claude Code, Codex, OpenCode, Gemini CLI, GitHub Copilot and Cursor.

There are 22 skills covering the full 3D pipeline (modeling, UVs, PBR, baking, rigging, animation, optimization, export, rendering, time of day, weather, simulation and QA), built for Blender 5.2 LTS+. Every script is tested in a real Blender.

Install

Claude Code (plugin):

/plugin marketplace add EL4CTEO/blender-skills
/plugin install blender-agent-skills@blender-agent-skills

Any agent (clone, then run the installer):

git clone https://github.com/EL4CTEO/blender-skills
./blender-skills/install/install.sh          # macOS / Linux
.\blender-skills\install\install.ps1         # Windows

The default installs into ~/.claude/skills and ~/.agents/skills. .agents/skills is read by Codex, OpenCode, Gemini CLI, Copilot and Cursor. Options: --agent claude|codex|opencode|gemini|copilot|cursor|all, --project DIR for a single project, --uninstall.

Requirements: Blender 5.2+. Optional: a Blender MCP server lets agents work in your open Blender. Without one, agents run Blender in the background.

Skills

Skill What it does
blender-core Start here: runs code, routes tasks, 5.x API rules
blender-scene-setup Units, naming, collections, asset libraries
blender-hardsurface-modeling Bevels, booleans, weighted normals
blender-sculpting Organic sculpting workflow
blender-retopology-uv Retopology, UVs, texel density
blender-pbr-materials Correct PBR materials from textures
blender-texture-baking Normal, AO and curvature maps, ORM
blender-geometry-nodes Procedural modeling from simple JSON
blender-character-rigging Rigify, skinning, game skeletons
blender-facial-shapekeys ARKit 52 blendshapes, visemes
blender-animation Actions, NLA, mocap, root motion
blender-game-optimization Budgets, LODs, draw calls
blender-export-pipelines Roblox, Unity, Unreal, Godot, web, USD
blender-rendering Cycles and EEVEE, batch rendering
blender-lighting-lookdev Studio lighting, HDRI, turntables
blender-simulation Rigid bodies, cloth, fluids
blender-time-of-day Golden hour, night, fog and mood lighting
blender-weather-fx Rain, snow, wet streets, puddles, lightning
blender-addon-development Blender extensions
blender-pipeline-automation Batch jobs and file conversion
blender-asset-qa Catches z-fighting, floating parts, bad normals and weights
blender-workflow-recipes Complete asset playbooks

With vs without skills

Same model, same prompts, outputs with the skills vs without them: see the comparison.

Concrete wall: without skills (left) vs with skills (right)

Try it

"Make a game-ready crate for Unreal with baked normals and LODs."
"Rig this character with Rigify and export it to Unity with a walk cycle."
"Check this model for z-fighting and floating parts, then export it for Roblox."
"Make this street a rainy night with puddles and lightning."

Development

python tools/validate_skills.py   # spec + token budget checks
python tools/run_tests.py         # 50 headless Blender tests (BLENDER_EXE to override)

MIT License

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