pixelforge-mcp
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- License รขโฌโ License: MIT
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- Active repo รขโฌโ Last push 0 days ago
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- rm -rf รขโฌโ Recursive force deletion command in package.json
- process.env รขโฌโ Environment variable access in scripts/debug-generate.ts
- process.env รขโฌโ Environment variable access in src/engine/gemini.ts
- network request รขโฌโ Outbound network request in src/engine/gemini.ts
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๐ฎ MCP server that forges pixel art sprites & game assets using Google Gemini โ generate, crop, split & process, all from your AI
pixelforge-mcp
MCP server that forges pixel art sprites & game assets using Google Gemini โ generate, crop, split & process, all from your AI assistant.
Features
- AI-powered generation โ sprites, animations, backgrounds, thumbnails via Google Gemini
- Smart post-processing โ background removal, auto-crop, pixelation downscale, square padding
- Sprite sheet splitting โ auto-detect and split sheets into individual frames
- Style presets โ neon, retro, gameboy, snes, clean
- Pure PNG pipeline โ zero-dependency PNG encoder/decoder, no native modules
- Reference matching โ pass existing sprites to match visual style
Installation
Claude Code (CLI)
claude mcp add pixelforge npx pixelforge-mcp@latest \
--env GEMINI_API_KEY=your-api-key
Claude Code (Plugin)
/plugin marketplace add freema/pixelforge-mcp
/plugin install pixelforge-mcp
Restart Claude Code to load the MCP server (check with /mcp).
Claude Desktop
Add to your claude_desktop_config.json:
{
"mcpServers": {
"pixelforge": {
"command": "npx",
"args": ["-y", "pixelforge-mcp@latest"],
"env": {
"GEMINI_API_KEY": "your-api-key"
}
}
}
}
Manual (any MCP client)
Add to your .mcp.json or equivalent config:
{
"mcpServers": {
"pixelforge": {
"command": "npx",
"args": ["-y", "pixelforge-mcp@latest"],
"env": {
"GEMINI_API_KEY": "your-api-key"
}
}
}
}
Requirements
- Node.js >= 20
- Google Gemini API key
Tools
forge_sprite
Generate a single pixel art sprite with automatic post-processing (crop, bg removal, downscale, square padding).
"Generate a green slime enemy sprite, 48px, retro style"
Required: description, outputPath
Optional: size (default: 48), style, background, aspect, square, model, references
forge_animation
Generate animation frames as a sprite sheet, then auto-split into individual frame PNGs.
"Animate a slime bouncing, 4 frames"
Required: description, action, outputPrefix
Optional: frames (default: 3), frameDescriptions, names, size, style, model, references
forge_background
Generate a full game background โ no cropping, outputs the image as-is.
"Deep space background with stars and nebula, 16:9"
Required: description, outputPath, aspect
Optional: style, model
forge_thumbnail
Generate a game thumbnail/screenshot. Pass references for visual consistency with your sprites.
"Space shooter scene with player ship vs alien rows"
Required: description, outputPath
Optional: references, aspect (default: 4:3), style, model
process_sprite
Post-process an existing PNG โ background removal, auto-crop, sprite sheet splitting.
"Split this sprite sheet into individual frames"
Required: inputPath
Optional: outputPath, split, names, threshold, square, padding, skipCrop, skipTransparent
optimize_sprite
Downscale oversized AI images to true pixel art resolution using area-averaging (not blurry bilinear).
"Optimize this 1024px image down to 48px pixel art"
Required: inputPath, size
Optional: outputPath, removeBackground, square
Full parameter docs: see docs/tools.md
Models
| Alias | Model ID | Notes |
|---|---|---|
nano-banana, banana |
nano-banana-pro-preview | Default โ best for pixel art |
flash, gemini-flash |
gemini-3.1-flash-image-preview | Fast, reliable |
pro, gemini-pro |
gemini-3-pro-image-preview | Best quality |
25, gemini-25 |
gemini-2.5-flash-image | Stable fallback |
Prompts
pixel_art_guide
Built-in MCP prompt with comprehensive pixel art generation guidelines โ prompting rules, style tips, size recommendations, and best practices.
License
MIT โ see LICENSE
Built by Tomas Grasl
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