intermission

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SUMMARY

Play Doom deathmatch while Claude works. A Claude Code plugin.

README.md

intermission

A Claude Code plugin that drops you into Doom deathmatch while Claude works, and hands you back when it's done.

License
Stars

intermission in action

intermission on Windows, in Rio

When Claude has been working for two seconds, a pane opens beside the
transcript and you drop into a free-for-all on a shared server with everyone
else who is waiting on Claude. When Claude finishes there's a three-second
countdown and you're handed back. If Claude needs you, say for a permission
prompt, you're handed back at once and dropped in again after you answer.

It's Odamex with Freedoom's
maps, with monsters left in so the server is never empty.

Install

  1. Install the plugin:

    /plugin install intermission --marketplace jarrodwatts/intermission
    
  2. Turn it on:

    /intermission
    

    The first time, it downloads the game, about 20 MB.

To turn it off again, run /intermission off.

Requirements

On Windows

Rio is the one terminal on Windows that can show the game's pixels. Set it up
once, before installing intermission:

  1. Install Rio. Through winget it brings the Visual C++ Redistributable the
    game needs too:

    winget install -e --id raphamorim.rio
    

    If you install Rio some other way, add the Redistributable with
    winget install Microsoft.VCRedist.2015+.x64.

  2. Give Rio ConPTY 1.22 or newer, which it needs to pass pictures through, as
    Rio's guide describes. In
    PowerShell run as administrator, copy conpty.dll and OpenConsole.exe
    from Microsoft's
    ConPTY package
    next to rio.exe:

    curl.exe -L -o "$env:TEMP\conpty.zip" https://www.nuget.org/api/v2/package/Microsoft.Windows.Console.ConPTY
    Expand-Archive "$env:TEMP\conpty.zip" "$env:TEMP\conpty" -Force
    Copy-Item "$env:TEMP\conpty\runtimes\win-x64\native\conpty.dll", "$env:TEMP\conpty\build\native\runtimes\x64\OpenConsole.exe" "C:\Program Files\Rio"
    

    Both files must be there: with conpty.dll alone, Rio falls back to the
    console host built into Windows, which strips the pictures out.

  3. Claude Code sends pictures only to terminals it recognizes, and Rio isn't
    one yet. Tell it to in Rio alone, at the top of
    %USERPROFILE%\AppData\Local\rio\config.toml; set everywhere, other
    terminals would show stray characters in place of pictures:

    env-vars = ["CLAUDE_CODE_FORCE_TERMINAL_IMAGES=1"]
    
  4. Open a new Rio window, start claude, and install intermission as above.

If /intermission doesn't appear once it's installed, your Claude Code may
not load mods yet; add "CLAUDE_CODE_ENABLE_FUNCTION_HOOKS=1" to the same
env-vars list.

Controls

Click the game to play. The click also locks the mouse for turning; Esc or ⌘
releases it. On Windows, Esc or Alt releases it, and the cursor stays in
sight while locked.

Move WASD or the arrow keys
Turn the mouse, once locked
Fire left click
Run forward hold right click
Open doors space
Weapons 1 to 7

If your terminal is too narrow for the pane to open by itself, a line above the
prompt offers it instead: press 1.

What it connects to

The game connects over UDP to the intermission server at 157.245.140.115,
under a random name such as QueuedMarine42. Nothing about your session,
project or Claude's work is sent. Between rounds it stays connected as a silent
spectator, and disconnects after five minutes away.

How it works

The mod runs Odamex without a window. Each frame goes into shared memory, or on
Windows a temporary file, which the terminal paints into the pane, and the pane
passes keys and clicks back.
Terminals report key presses but not releases, so a key counts as held until
its auto-repeat stops. The changes to Odamex are in
engine/odamex.patch, applied to the commit in
engine/odamex-commit.

The server is stock Odamex; deploy.sh builds and runs it on a
droplet.

Licenses

The mod is MIT, as in LICENSE. Odamex is GPL-2.0, and so are the
changes to it in engine/. Freedoom is BSD-3-Clause.

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