voxelflow-studio

mcp
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SUMMARY

Prompt-to-Minecraft modeling for Blockbench, packaged as a local ChatGPT/Codex desktop plugin. Editable props, textures, animation presets, and Bedrock exports.

README.md

VoxelFlow Studio

Turn prompts into editable Minecraft-style models.

Checks
License: MIT
Status: desktop beta

Describe a leather bag, a crystal staff, or your own cube-based object in a connected ChatGPT/Codex desktop chat. VoxelFlow brings the design into Blockbench with editable parts, a pixel texture, and export checks. Keep creating with prompts or finish the details by hand.

Website · Interactive setup guide · Install the beta · Examples · Contribute · Roadmap

An editable adventurer backpack created in Blockbench with VoxelFlow

From an idea to a model

Try it without an AI account: load the Blockbench plugin and choose the Bag, Staff, or Robot example in the Create panel. For chat-driven creation, use a supported local desktop host. Prompt gallery · Installation help · Starter contributions

Create a brown leather backpack with gold buckles, shoulder straps, and a front pocket.

  1. Describe it in chat. The assistant designs the parts and materials through VoxelFlow's MCP tools.
  2. Review it in Blockbench. Approve the proposed change, inspect the model, and adjust it with native editing and Undo.
  3. Export the result. Save the editable .bbmodel and checked Bedrock resource assets.

The prompt belongs in your AI chat; Blockbench is the model workspace. Bag, Staff, and Robot examples also work locally without an AI account.

What works today

Capability Desktop beta 0.3.3
General props Up to 128 cubes, 16 named materials, and 32 groups, with rotations and pivots
Texturing PNG atlas, per-face UVs, native painting, and named recoloring that preserves painted pixels
Characters Configurable Atlas robot, mapping of suitable existing humanoid rigs, editable idle/walk/attack clips
Artist control Native approval dialogs, Undo, stale-proposal checks, and retry deduplication
Export Editable Blockbench source and Bedrock geometry, textures, and applicable animation resources
Desktop integration Bundled MCP server, 14 tools, 2 prompts, setup/modeling skills, and a Windows companion launcher

This is an early desktop beta. Structural changes through MCP currently create a new model tab. Custom animated creatures, inventory items, wearable attachments, and gameplay behavior are future work. Resource exports still need Minecraft integration and in-game testing. See supported scope and Bedrock integration.

Install

Requires Node.js 22+, Blockbench desktop 5.2+, and a desktop ChatGPT/Codex host supporting local plugins. Windows is tested; macOS/Linux are not yet verified.

Download the desktop beta ZIP · Release notes · Full installation guide

  1. Extract the ZIP. Load its plugins/voxelflow-studio/blockbench/voxelflow_studio.js in Blockbench using File → Plugins → Load Plugin from File.
  2. Double-click plugins/voxelflow-studio/Start VoxelFlow.cmd and keep the companion running.
  3. In Blockbench, open Tools → VoxelFlow Studio → Connect and confirm the automatically filled local connection.
  4. Open the extracted folder as a local project in your supported desktop host and install VoxelFlow Studio from the VoxelFlow desktop beta source. Start a fresh local chat.

There is no npm install or build step for the desktop download. Codex CLI users can instead register the source directly:

codex plugin marketplace add KumarManuSaraswat/voxelflow-studio
codex plugin add voxelflow-studio@voxelflow-desktop-beta

The Blockbench plugin and local companion are still required. See the install guide for those steps, other operating systems, pairing, and uninstalling.

GitHub availability does not mean public ChatGPT directory availability. This release is installed locally. Public directory submission and account-level ChatGPT testing remain outstanding; the desktop-only submission route currently requires approved-partner eligibility. See distribution status.

Examples and verification

Open the editable adventurer bag, arcane staff, or Atlas robot in Blockbench. Specifications, textures, and validation reports are included alongside them.

An editable arcane staff created in Blockbench with VoxelFlow

The beta was checked on Windows, Blockbench 5.2.2, and Node 24.11.1, with 84 automated tests. A real Codex CLI prompt designed a 20-cube lantern, created after native approval and exported successfully. A fresh desktop extraction works without node_modules. Minecraft runtime behavior and ChatGPT account onboarding remain unverified. Read the evidence.

Develop

git clone https://github.com/KumarManuSaraswat/voxelflow-studio.git
cd voxelflow-studio
npm ci
npm run check

Load dist/voxelflow_studio.js in Blockbench. Run npm run bridge, then connect from the VoxelFlow panel using the port and session token in that terminal. Keep connection credentials private.

Command Purpose
npm run check Type checking, tests, build, and reproducible examples
npm run demo -- --prop bag Exercise the real MCP/editor path; requires native approvals
npm run package:desktop Build both standalone desktop ZIPs
npm run verify:desktop Check a fresh extraction and bundled MCP startup
npm run doctor Read-only local package, MCP discovery, and editor preflight
npm run package Package the source, builds, examples, and community docs

Architecture · MCP setup · Prompt workflow · Manual checks · Support

Build with us

VoxelFlow is an MIT-licensed community project, initially maintained by @KumarManuSaraswat. Artists, developers, documentation writers, and testers are welcome. Useful starting points include prompt/model examples, platform testing, clearer onboarding, and the next modeling tools on the roadmap.

Read Contributing before a pull request. Our governance describes how contributors can become maintainers and how the project can move into a dedicated organization as it grows. Community participation follows the Code of Conduct; vulnerability reports follow the security policy.

Support development

Sponsor VoxelFlow's maintainer on GitHub to help fund maintenance, clearer installation, compatibility testing, better model editing, Minecraft export improvements, and contributor documentation.

VoxelFlow remains MIT licensed. Sponsorship supports the maintainer's work; it does not purchase a feature, deadline, or support guarantee. Proposed priorities are tracked in the roadmap, with progress in issues and releases.

License and acknowledgments

Original project code is MIT licensed. Bundled dependencies retain their license notices; development dependency information is in THIRD_PARTY_NOTICES.txt.

Built on Blockbench and the Model Context Protocol. VoxelFlow Studio is an independent project and is not affiliated with or endorsed by Mojang, Microsoft, OpenAI, or Blockbench's maintainers.

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