foundryvtt-mcp
Health Pass
- License — License: MIT
- Description — Repository has a description
- Active repo — Last push 0 days ago
- Community trust — 22 GitHub stars
Code Pass
- Code scan — Scanned 12 files during light audit, no dangerous patterns found
Permissions Pass
- Permissions — No dangerous permissions requested
This MCP server acts as a bridge between AI assistants (like Claude or VS Code) and FoundryVTT, allowing users to manage tabletop gaming sessions via natural language. It enables querying game data, tracking combat, rolling dice, and generating content.
Security Assessment
Overall risk: Low. The server connects to your local FoundryVTT instance via Socket.IO to load the world state and execute commands. It requires FoundryVTT user credentials, which are passed via environment variables (not hardcoded). The README thoughtfully recommends creating a dedicated "Assistant GM" account with limited permissions to minimize the blast radius of exposed credentials. The automated code scan found no hardcoded secrets, no dangerous permission requests, and no malicious patterns across its 12 files. It does not appear to execute arbitrary shell commands. The primary risk is standard API access to your FoundryVTT world data, which is the tool's intended behavior.
Quality Assessment
Overall quality: Good. The project is actively maintained (last pushed today) and properly licensed under the permissive MIT license. It has a solid foundation of community trust for a niche tool, evidenced by 22 GitHub stars. The repository is well-documented, includes a clear README, and offers straightforward configuration examples.
Verdict
Safe to use.
A Model Context Protocol (MCP) server that integrates with FoundryVTT, allowing AI assistants to interact with your tabletop gaming sessions. Query actors, roll dice, generate content, and manage your game world through natural language.
FoundryVTT MCP Server
A Model Context Protocol (MCP) server that integrates with FoundryVTT, allowing AI assistants to interact with your tabletop gaming sessions through natural language.
Features
- Dice Rolling — standard RPG notation with any formula
- Data Querying — search and inspect actors, items, scenes, journals
- Game State — combat tracking, chat messages, user presence
- Content Generation — NPCs, loot tables, rule lookups
- World Search — full-text search across all game entities
- Live Connection — Socket.IO loads complete world state on connect
- MCP Resources —
foundry://URIs for direct data access - Diagnostics — optional server health monitoring (requires REST API module)
Quick Start
Prerequisites
- Node.js 18+ (or Bun)
- FoundryVTT server running with an active world
- MCP-compatible AI client (Claude Desktop, Claude Code, VS Code, etc.)
Recommended: Create a Dedicated API User
It is recommended to create a separate FoundryVTT user account for the MCP server rather than using your own GM or player account. This provides better security and auditability.
In FoundryVTT:
- Go to Configuration → User Management
- Click Create User
- Set a username (e.g.,
mcp-api) and a strong password - Assign the Assistant GM role (needed to read world data and roll dice)
- Use this account's credentials in your MCP configuration
Benefits:
- Chat messages and actions from the MCP server are clearly attributed to a separate user
- You can revoke access by disabling the API user without affecting your own account
- Limits blast radius if credentials are ever exposed
Installation
Run directly without installing — no clone needed:
bunx foundryvtt-mcp
Or with npx:
npx -y foundryvtt-mcp
Client Configuration
Claude Desktop / Claude Code
Add to your MCP configuration (claude_desktop_config.json or .mcp.json):
{
"mcpServers": {
"foundryvtt": {
"command": "bunx",
"args": ["foundryvtt-mcp"],
"env": {
"FOUNDRY_URL": "http://localhost:30000",
"FOUNDRY_USERNAME": "your_username",
"FOUNDRY_PASSWORD": "your_password"
}
}
}
}
VS Code
Add to your VS Code MCP settings:
{
"servers": {
"foundryvtt": {
"command": "bunx",
"args": ["foundryvtt-mcp"],
"env": {
"FOUNDRY_URL": "http://localhost:30000",
"FOUNDRY_USERNAME": "your_username",
"FOUNDRY_PASSWORD": "your_password"
}
}
}
}
Development Setup
For local development or contributing:
git clone https://github.com/laurigates/foundryvtt-mcp.git
cd foundryvtt-mcp
bun install
bun run setup-wizard
The setup wizard will detect your FoundryVTT server, test connectivity, and generate your .env configuration.
To configure manually, see the Configuration Guide.
Environment Variables
| Variable | Required | Description |
|---|---|---|
FOUNDRY_URL |
Yes | FoundryVTT server URL (e.g., http://localhost:30000) |
FOUNDRY_USERNAME |
Yes | FoundryVTT user account |
FOUNDRY_PASSWORD |
Yes | FoundryVTT user password |
FOUNDRY_USER_ID |
No | Bypass username-to-ID resolution |
FOUNDRY_API_KEY |
No | REST API module key (enables diagnostics tools) |
LOG_LEVEL |
No | debug, info, warn, or error (default: info) |
FOUNDRY_TIMEOUT |
No | Request timeout in ms (default: 10000) |
Usage
Ask your AI assistant things like:
- "Roll 1d20+5 for an attack roll"
- "Show me all the NPCs in this scene"
- "What's the current combat initiative order?"
- "Search the world for anything related to dragons"
- "Generate a random NPC merchant"
Available Tools
Data Access
search_actors— find characters, NPCs, monstersget_actor_details— detailed character informationsearch_items— find equipment, spells, consumablesget_scene_info— current scene detailssearch_journals— search notes and handoutsget_journal— retrieve a specific journal entryget_users— list online users and their statusget_combat_state— combat state and initiative orderget_chat_messages— recent chat history
World
search_world— full-text search across all game entitiesget_world_summary— overview of the current world staterefresh_world_data— reload world data from FoundryVTT
Game Mechanics
roll_dice— roll dice with any formulalookup_rule— game rules and spell descriptions
Content Generation
generate_npc— create random NPCsgenerate_loot— create treasure appropriate for level
Diagnostics (requires REST API module)
get_recent_logs— retrieve filtered FoundryVTT logssearch_logs— search logs with regex patternsget_system_health— server performance and health metricsdiagnose_errors— analyze errors with troubleshooting suggestionsget_health_status— comprehensive health diagnostics
Available Resources
foundry://actors— all actors in the worldfoundry://items— all items in the worldfoundry://scenes— all scenesfoundry://scenes/current— current active scenefoundry://journals— all journal entriesfoundry://users— online usersfoundry://combat— active combat statefoundry://world/settings— world and campaign settingsfoundry://system/diagnostics— system diagnostics (requires REST API module)
Troubleshooting
bunx foundryvtt-mcp test-connection # Test FoundryVTT connectivity
bunx foundryvtt-mcp setup-wizard # Re-run interactive setup
Detailed guide: TROUBLESHOOTING.md
Development
bun run build # Compile TypeScript
bun run dev # Development mode with hot reload
bun test # Unit tests (Vitest)
bun run test:e2e # E2E tests (Playwright)
bun run lint # Lint code (Biome)
See Development Guide for project structure, adding tools, testing, and building.
Roadmap
See Feature Tracker for completed and planned features.
Contributing
See CONTRIBUTING.md.
License
MIT License — see LICENSE for details.
Support
- Issues: GitHub Issues
- Discord: FoundryVTT Discord #api-development
- Docs: FoundryVTT API
Acknowledgments
- FoundryVTT team for the excellent VTT platform
- Anthropic for the Model Context Protocol
- The tabletop gaming community for inspiration and feedback
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