foundryvtt-mcp

mcp
Security Audit
Pass
Health Pass
  • License — License: MIT
  • Description — Repository has a description
  • Active repo — Last push 0 days ago
  • Community trust — 22 GitHub stars
Code Pass
  • Code scan — Scanned 12 files during light audit, no dangerous patterns found
Permissions Pass
  • Permissions — No dangerous permissions requested
Purpose
This MCP server acts as a bridge between AI assistants (like Claude or VS Code) and FoundryVTT, allowing users to manage tabletop gaming sessions via natural language. It enables querying game data, tracking combat, rolling dice, and generating content.

Security Assessment
Overall risk: Low. The server connects to your local FoundryVTT instance via Socket.IO to load the world state and execute commands. It requires FoundryVTT user credentials, which are passed via environment variables (not hardcoded). The README thoughtfully recommends creating a dedicated "Assistant GM" account with limited permissions to minimize the blast radius of exposed credentials. The automated code scan found no hardcoded secrets, no dangerous permission requests, and no malicious patterns across its 12 files. It does not appear to execute arbitrary shell commands. The primary risk is standard API access to your FoundryVTT world data, which is the tool's intended behavior.

Quality Assessment
Overall quality: Good. The project is actively maintained (last pushed today) and properly licensed under the permissive MIT license. It has a solid foundation of community trust for a niche tool, evidenced by 22 GitHub stars. The repository is well-documented, includes a clear README, and offers straightforward configuration examples.

Verdict
Safe to use.
SUMMARY

A Model Context Protocol (MCP) server that integrates with FoundryVTT, allowing AI assistants to interact with your tabletop gaming sessions. Query actors, roll dice, generate content, and manage your game world through natural language.

README.md

FoundryVTT MCP Server

npm version
License: MIT

A Model Context Protocol (MCP) server that integrates with FoundryVTT, allowing AI assistants to interact with your tabletop gaming sessions through natural language.

Features

  • Dice Rolling — standard RPG notation with any formula
  • Data Querying — search and inspect actors, items, scenes, journals
  • Game State — combat tracking, chat messages, user presence
  • Content Generation — NPCs, loot tables, rule lookups
  • World Search — full-text search across all game entities
  • Live Connection — Socket.IO loads complete world state on connect
  • MCP Resourcesfoundry:// URIs for direct data access
  • Diagnostics — optional server health monitoring (requires REST API module)

Quick Start

Prerequisites

  • Node.js 18+ (or Bun)
  • FoundryVTT server running with an active world
  • MCP-compatible AI client (Claude Desktop, Claude Code, VS Code, etc.)

Recommended: Create a Dedicated API User

It is recommended to create a separate FoundryVTT user account for the MCP server rather than using your own GM or player account. This provides better security and auditability.

In FoundryVTT:

  1. Go to ConfigurationUser Management
  2. Click Create User
  3. Set a username (e.g., mcp-api) and a strong password
  4. Assign the Assistant GM role (needed to read world data and roll dice)
  5. Use this account's credentials in your MCP configuration

Benefits:

  • Chat messages and actions from the MCP server are clearly attributed to a separate user
  • You can revoke access by disabling the API user without affecting your own account
  • Limits blast radius if credentials are ever exposed

Installation

Run directly without installing — no clone needed:

bunx foundryvtt-mcp

Or with npx:

npx -y foundryvtt-mcp

Client Configuration

Claude Desktop / Claude Code

Add to your MCP configuration (claude_desktop_config.json or .mcp.json):

{
  "mcpServers": {
    "foundryvtt": {
      "command": "bunx",
      "args": ["foundryvtt-mcp"],
      "env": {
        "FOUNDRY_URL": "http://localhost:30000",
        "FOUNDRY_USERNAME": "your_username",
        "FOUNDRY_PASSWORD": "your_password"
      }
    }
  }
}

VS Code

Add to your VS Code MCP settings:

{
  "servers": {
    "foundryvtt": {
      "command": "bunx",
      "args": ["foundryvtt-mcp"],
      "env": {
        "FOUNDRY_URL": "http://localhost:30000",
        "FOUNDRY_USERNAME": "your_username",
        "FOUNDRY_PASSWORD": "your_password"
      }
    }
  }
}

Development Setup

For local development or contributing:

git clone https://github.com/laurigates/foundryvtt-mcp.git
cd foundryvtt-mcp
bun install
bun run setup-wizard

The setup wizard will detect your FoundryVTT server, test connectivity, and generate your .env configuration.

To configure manually, see the Configuration Guide.

Environment Variables

Variable Required Description
FOUNDRY_URL Yes FoundryVTT server URL (e.g., http://localhost:30000)
FOUNDRY_USERNAME Yes FoundryVTT user account
FOUNDRY_PASSWORD Yes FoundryVTT user password
FOUNDRY_USER_ID No Bypass username-to-ID resolution
FOUNDRY_API_KEY No REST API module key (enables diagnostics tools)
LOG_LEVEL No debug, info, warn, or error (default: info)
FOUNDRY_TIMEOUT No Request timeout in ms (default: 10000)

Usage

Ask your AI assistant things like:

  • "Roll 1d20+5 for an attack roll"
  • "Show me all the NPCs in this scene"
  • "What's the current combat initiative order?"
  • "Search the world for anything related to dragons"
  • "Generate a random NPC merchant"

Available Tools

Data Access

  • search_actors — find characters, NPCs, monsters
  • get_actor_details — detailed character information
  • search_items — find equipment, spells, consumables
  • get_scene_info — current scene details
  • search_journals — search notes and handouts
  • get_journal — retrieve a specific journal entry
  • get_users — list online users and their status
  • get_combat_state — combat state and initiative order
  • get_chat_messages — recent chat history

World

  • search_world — full-text search across all game entities
  • get_world_summary — overview of the current world state
  • refresh_world_data — reload world data from FoundryVTT

Game Mechanics

  • roll_dice — roll dice with any formula
  • lookup_rule — game rules and spell descriptions

Content Generation

  • generate_npc — create random NPCs
  • generate_loot — create treasure appropriate for level

Diagnostics (requires REST API module)

  • get_recent_logs — retrieve filtered FoundryVTT logs
  • search_logs — search logs with regex patterns
  • get_system_health — server performance and health metrics
  • diagnose_errors — analyze errors with troubleshooting suggestions
  • get_health_status — comprehensive health diagnostics

Available Resources

  • foundry://actors — all actors in the world
  • foundry://items — all items in the world
  • foundry://scenes — all scenes
  • foundry://scenes/current — current active scene
  • foundry://journals — all journal entries
  • foundry://users — online users
  • foundry://combat — active combat state
  • foundry://world/settings — world and campaign settings
  • foundry://system/diagnostics — system diagnostics (requires REST API module)

Troubleshooting

bunx foundryvtt-mcp test-connection   # Test FoundryVTT connectivity
bunx foundryvtt-mcp setup-wizard      # Re-run interactive setup

Detailed guide: TROUBLESHOOTING.md

Development

bun run build          # Compile TypeScript
bun run dev            # Development mode with hot reload
bun test               # Unit tests (Vitest)
bun run test:e2e       # E2E tests (Playwright)
bun run lint           # Lint code (Biome)

See Development Guide for project structure, adding tools, testing, and building.

Roadmap

See Feature Tracker for completed and planned features.

Contributing

See CONTRIBUTING.md.

License

MIT License — see LICENSE for details.

Support

Acknowledgments

  • FoundryVTT team for the excellent VTT platform
  • Anthropic for the Model Context Protocol
  • The tabletop gaming community for inspiration and feedback

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