covel

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SUMMARY

[Agentic AI-RPG] Agentic AI role-playing game framework — narration, NPCs, lore, and character creation are autonomous plugin agents. Build interactive fiction with DeepSeek / OpenAI / Anthropic / Qwen.

README.md

Covel

A modern, agentic AI RPG. Customize every mechanic with a plugin.

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Version
License
Stage

Covel demo

Current public release: v0.0.4. Covel is still early access: APIs, data formats, and plugin frontmatter may change between versions. Official prebuilt binaries currently target macOS Apple Silicon.


What is Covel

Covel is an AI-driven role-playing game where every gameplay mechanic — narration, NPC relationships, world lore, character creation, memory — runs as its own autonomous agent. A single turn can chain several agents together. Each agent is a plugin: install one, swap one, or write your own.

See it in action

The gif above is one normal turn. While the narrator writes the scene, four other agents work in parallel:

  • Narrator + Guide — drive the story and offer next actions
  • NPC Graph — extracts relationships and surfaces who-knows-whom
  • Codex — accumulates world lore as you play
  • Memory — keeps long-range context across the session

Every agent is its own plugin. Disable one, swap one, or write your own.

Quick start

Play it

Grab the official v0.0.4 macOS Apple Silicon build from GitHub ReleasesCovel-electron-0.0.4-mac-arm64.dmg. The rolling release list is available at Releases.

Open Settings, paste an LLM API key, pick one of the four sample worlds (cloudmere / mistport / neonridge / haruka-academy), and play.

v0.0.4 focuses on turn-flow hardening, plugin/session resolution, localized framework UI, refreshed plugin templates, and release documentation. Full notes: docs/CHANGELOG.md#004---2026-05-28.

Your data lives at ~/.covel/ — config, keys, SQLite, custom worlds, logs. Full schema → docs/guide/desktop-config.en.md.

For Windows, Intel Mac, and Linux, build from source. Electron is the only desktop shell in the current codebase.

Run from source

pnpm install
cp llm.toml.example llm.toml        # model IDs and endpoints
cp .env.llm.example .env.llm        # provider API keys
pnpm dev                            # web :5173 + server :3001 (SQLite)

Open http://localhost:5173; debug page at /debug.

Need PostgreSQL, in-memory mode, or alternative paths? See docs/guide/env-registry.md.

Make your own

You can create a working plugin or world pack through the repo's two Claude Code skills:

  • /create-plugin — describe the agent you want; the skill generates a PLUGIN.md (frontmatter + skill prompt) and a minimal package.json.
  • /create-world — describe a setting; the skill produces world.yaml, WORLD.md, and data/world.data.yaml ready to drop into ~/.covel/worlds/.

Open Claude Code in this repository, type /create-plugin or /create-world, and have a conversation.

An official community for sharing plugins and world packs is on the roadmap. For now, share via Gist or fork.

Develop

For hand-writing plugins, debugging the runtime, or extending the kernel.

Bundled plugin packages

Plugin Kind Role
branch-reply Function Reply candidates and accepted-variant storage
char-creator Mixed Player creation and character tracking
character-blueprint Function Reusable character blueprints
character-presence Function Character portraits, sprites, voice, and media
chat-mode-narrator Agent Dialogue-focused narration
codex Agent World-knowledge codex
guide Agent Action guidance and option generation
living-world-rules Function Persistent world rules and lorebook projection
memory UI Memory panel
narrator Agent Main traditional-story narration
npc-graph Mixed Relationship graph retrieval and extraction
player-identity Function Hero voice, goals, and boundaries
pregame Function Pre-game bootstrap
scene-cast Function Current scene cast and active-speaker context
scene-prompts Agent Dialogue-mode short action prompts
world-init Mixed World schema and lore initialization

Write a plugin manually

Minimum: PLUGIN.md + package.json. Frontmatter declares trigger and tools; the markdown body is the agent's skill prompt.

---
name: my-plugin/main
priority: 500
model: plugin
trigger: { type: scheduled, interval: 1 }
tools:
  builtin: [create-form, plugin-data-set]
---
You are an XXX agent. On this turn you need to…

Full walkthrough → Plugin authoring guide. Existing plugins under plugins/ are good references too. See also: plugin registry · tool registry.

Repo layout

covel/
├── apps/
│   ├── web/              Frontend (React 19 + Vite)
│   ├── server/           Backend (Hono + Drizzle)
│   └── desktop/          Electron shell
├── packages/             Internal packages (runtime / context / ai-provider / store / memory / tools / …)
├── plugins/              Bundled plugin packages
├── worlds/               Sample world packs
├── prompts/              Externalised prompt templates
└── docs/                 Reference docs and author guides

pnpm workspaces + Turborepo · ESM-only · TypeScript strict. Full package list → CLAUDE.md.

Documentation

Topic Link
Architecture & turn pipeline docs/architecture/flow.md
Writing plugins docs/guide/plugin-authoring.md
Plugin / tool registries docs/reference/plugins.md · docs/reference/tools.md
API / SSE protocol docs/reference/api.md · docs/reference/protocol.md
Desktop config docs/guide/desktop-config.en.md
Desktop packaging apps/desktop/PACKAGING.md

Full index → docs/README.md. The in-app debug page at /debug shows session timeline, runtime traces, and prompt diffs.

Roadmap

  • Windows / Linux / Intel Mac builds
  • Official community for sharing plugins and world packs
  • Plugin marketplace inside the desktop app

Contributing & releases

License

MIT © 2026 Covel Contributors

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