blender-skills
Health Pass
- License — License: MIT
- Description — Repository has a description
- Active repo — Last push 0 days ago
- Community trust — 31 GitHub stars
Code Pass
- Code scan — Scanned 12 files during light audit, no dangerous patterns found
Permissions Pass
- Permissions — No dangerous permissions requested
No AI report is available for this listing yet.
23 specialist Blender skills for Claude Code, Cursor & Kiro - MCP-powered production pipeline from blockout to engine export.

Blender Skills
94 Specialized Skills for Blender Artists.
Transform Claude Code and Cursor into your Senior Technical Art team — not a tutorial bot.
Quick Start
Marketplace listing is currently under review by Anthropic.
Install directly from GitHub in the meantime:
Claude Code
git clone https://github.com/arjun988/blender-skills.git
cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/
Cursor (Windows)
git clone https://github.com/arjun988/blender-skills.git
Copy-Item -Recurse -Force "blender-skills\.claude\skills\*" ".cursor\skills\"
For all installation methods and first steps, see the Quick Start Guide.
Full documentation: blender-skills.vercel.app
Skills (94)
94 specialized skills across modeling, production, technical, pipeline, art styles, horror packs, worlds, moods, and gameplay genre direction.
See Skills Guide for the full list, subtype coverage map, decision trees, and workflow combinations.
Usage Patterns
Orchestrated Execution
The blender-director skill analyzes your request and routes automatically:
# Hard Surface Asset
"Build a game-ready sci-fi rifle for Unreal Engine, 3k tris, realistic PBR"
→ blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline
# Environment
"Create a modular horror corridor kit — narrow, flickering fluorescent, Silent Hill feel"
→ blender-director → horror-style → environment-artist → lighting → export-pipeline
# Character
"Retopologize this creature sculpt for game animation, 15k triangle budget"
→ blender-director → retopology → uv-workflow → texture-workflow → rigging
Reference Image Matching
Attach a photo or concept art and the agent matches it:
"Match this reference — industrial spaceship, analyze first then build in Blender"
→ blender-director → reference-image-match
→ Camera match → Geometry tiers → Materials → Lighting → Screenshot comparison loop
Skill Categories
| Category | Skills |
|---|---|
| Orchestration | blender-director |
| Modeling | blender-modeler, hard-surface, prop-artist, vehicle-artist, environment-artist, vegetation-artist, character-artist, creature-artist, character-archetypes |
| Production | sculpting, retopology, uv-workflow, materials, texture-workflow, hair-groom, cloth-sim, lookdev |
| Technical | geometry-nodes, lighting, camera-cinematography, rendering, compositing, animation, rigging, vfx-fx, physics-sim |
| Pipeline | procedural-modeling, scene-assembly, set-dressing, asset-optimization, lod-pipeline, collision-proxy, export-pipeline, unity-export, unreal-export, godot-export, qa-review, archviz |
| Core styles | horror-style, psx-horror-style, lowpoly-style, anime-style, voxel-style, isometric-style, stylized-style, realistic-style |
| Extended styles | cartoon, comic-book, manga, pixel-art, hand-painted, painterly, stop-motion-craft, chibi, noir, minimalist, vector, retro-8bit, retro-16bit, hd-2d, frutiger-aero |
| Horror packs | cosmic-eldritch, body-horror, analog-found-footage, liminal-space, folk-horror, mascot-puppet, dream-weirdcore, indie-horror-aesthetics |
| Worlds / moods | fantasy-worlds, sci-fi-punk-worlds, historical-worlds, apocalypse-worlds, biome-worlds, cozy-wholesome, dark-gritty, dream-surreal, neon-retrofuturism, brutalist |
| Genre direction | action-combat, shooter, rpg, survival, stealth, puzzle-platformer, metroidvania-roguelike, soulslike, strategy-sim, racing-sports, narrative-vn, card-party-idle, open-world-sandbox |
| Eras | visual-console-eras |
Full paths and workflows: SKILLS_GUIDE.md.
Blender MCP
Every skill executes directly in Blender via MCP — no UI walkthroughs, no manual steps.
Blender (running) ← BlenderMCP addon ← Claude Code / Cursor
Setup in 4 steps:
- Install uv
- Install the BlenderMCP addon in Blender
- Blender sidebar
N→ BlenderMCP → Connect to Claude - Restart Cursor —
.cursor/mcp.jsonis preconfigured
Full guide: docs/BLENDER_MCP_SETUP.md
| Config File | Client |
|---|---|
.cursor/mcp.json |
Cursor (project) |
.mcp.json |
Claude Code (project) |
Workflow Pipelines
Hero Hard Surface Prop
blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline
Game Character
blender-director → character-artist → sculpting → retopology
→ uv-workflow → texture-workflow → rigging → animation → export-pipeline
Horror Environment
blender-director → horror-style → environment-artist → lighting
→ lowpoly-style → asset-optimization → export-pipeline
Modular Kit
blender-director → environment-artist → geometry-nodes
→ uv-workflow → texture-workflow → asset-optimization → export-pipeline
Reference Image Match
blender-director → reference-image-match.md
→ Reference Analysis → Camera match → Geometry tiers
→ Materials → Lighting → Screenshot compare loop
→ visual-match-checklist → validation-checklist
Philosophy
Every skill in this pack:
- Thinks before acting — Plans the full pipeline before touching Blender
- Executes via MCP — Uses Blender MCP tools when connected, never narrates UI steps
- Matches references — Analyzes photo first, camera-matches, screenshot-compares in a loop
- Follows production standards — Naming conventions, polycount budgets, game-ready output
- Validates before export — Asset optimization and checklist gate on every delivery
Project Structure
.claude-plugin/ # Claude Code plugin manifest
.claude/skills/ # 23 skills + 40 shared reference files
├── blender-director/
├── hard-surface/
├── environment-artist/
├── ... (20 more skills)
└── references/ # Asset pipeline, naming, MCP tools, checklists
.cursor/mcp.json # Blender MCP config (Cursor)
.mcp.json # Blender MCP config (Claude Code)
docs/
└── BLENDER_MCP_SETUP.md
Documentation
| Doc | Purpose |
|---|---|
| QUICKSTART.md | Installation and first steps |
| SKILLS_GUIDE.md | Skill index, decision trees, workflows |
| docs/BLENDER_MCP_SETUP.md | Blender MCP connection guide |
| CONTRIBUTING.md | How to add skills and contribute |
| CHANGELOG.md | Version history |
| .claude/skills/references/ | Shared pipeline standards |
Contributing
See CONTRIBUTING.md for guidelines on adding skills, writing references, and submitting pull requests.
Changelog
See CHANGELOG.md for full version history and release notes.
License
MIT License — See LICENSE for details.
Support
- Website: blender-skills.vercel.app
- Issues: GitHub Issues
- Discussions: GitHub Discussions
- Repository: github.com/arjun988/blender-skills
Built for Claude Code and Cursor | Blender MCP Integration | 23 Skills | 40 Reference Files
Inspired by jeffallan/claude-skills
Reviews (0)
Sign in to leave a review.
Leave a reviewNo results found