blender-skills

mcp
Security Audit
Pass
Health Pass
  • License — License: MIT
  • Description — Repository has a description
  • Active repo — Last push 0 days ago
  • Community trust — 31 GitHub stars
Code Pass
  • Code scan — Scanned 12 files during light audit, no dangerous patterns found
Permissions Pass
  • Permissions — No dangerous permissions requested

No AI report is available for this listing yet.

SUMMARY

23 specialist Blender skills for Claude Code, Cursor & Kiro - MCP-powered production pipeline from blockout to engine export.

README.md

Blender Skills

Blender Skills

94 Specialized Skills for Blender Artists.
Transform Claude Code and Cursor into your Senior Technical Art team — not a tutorial bot.

Version
License
Skills
Blender MCP
Claude Code
Website


Quick Start

Marketplace listing is currently under review by Anthropic.
Install directly from GitHub in the meantime:

Claude Code

git clone https://github.com/arjun988/blender-skills.git
cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/

Cursor (Windows)

git clone https://github.com/arjun988/blender-skills.git
Copy-Item -Recurse -Force "blender-skills\.claude\skills\*" ".cursor\skills\"

For all installation methods and first steps, see the Quick Start Guide.

Full documentation: blender-skills.vercel.app


Skills (94)

94 specialized skills across modeling, production, technical, pipeline, art styles, horror packs, worlds, moods, and gameplay genre direction.

See Skills Guide for the full list, subtype coverage map, decision trees, and workflow combinations.

Usage Patterns

Orchestrated Execution

The blender-director skill analyzes your request and routes automatically:

# Hard Surface Asset
"Build a game-ready sci-fi rifle for Unreal Engine, 3k tris, realistic PBR"
→ blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline

# Environment
"Create a modular horror corridor kit — narrow, flickering fluorescent, Silent Hill feel"
→ blender-director → horror-style → environment-artist → lighting → export-pipeline

# Character
"Retopologize this creature sculpt for game animation, 15k triangle budget"
→ blender-director → retopology → uv-workflow → texture-workflow → rigging

Reference Image Matching

Attach a photo or concept art and the agent matches it:

"Match this reference — industrial spaceship, analyze first then build in Blender"
→ blender-director → reference-image-match
  → Camera match → Geometry tiers → Materials → Lighting → Screenshot comparison loop

Skill Categories

Category Skills
Orchestration blender-director
Modeling blender-modeler, hard-surface, prop-artist, vehicle-artist, environment-artist, vegetation-artist, character-artist, creature-artist, character-archetypes
Production sculpting, retopology, uv-workflow, materials, texture-workflow, hair-groom, cloth-sim, lookdev
Technical geometry-nodes, lighting, camera-cinematography, rendering, compositing, animation, rigging, vfx-fx, physics-sim
Pipeline procedural-modeling, scene-assembly, set-dressing, asset-optimization, lod-pipeline, collision-proxy, export-pipeline, unity-export, unreal-export, godot-export, qa-review, archviz
Core styles horror-style, psx-horror-style, lowpoly-style, anime-style, voxel-style, isometric-style, stylized-style, realistic-style
Extended styles cartoon, comic-book, manga, pixel-art, hand-painted, painterly, stop-motion-craft, chibi, noir, minimalist, vector, retro-8bit, retro-16bit, hd-2d, frutiger-aero
Horror packs cosmic-eldritch, body-horror, analog-found-footage, liminal-space, folk-horror, mascot-puppet, dream-weirdcore, indie-horror-aesthetics
Worlds / moods fantasy-worlds, sci-fi-punk-worlds, historical-worlds, apocalypse-worlds, biome-worlds, cozy-wholesome, dark-gritty, dream-surreal, neon-retrofuturism, brutalist
Genre direction action-combat, shooter, rpg, survival, stealth, puzzle-platformer, metroidvania-roguelike, soulslike, strategy-sim, racing-sports, narrative-vn, card-party-idle, open-world-sandbox
Eras visual-console-eras

Full paths and workflows: SKILLS_GUIDE.md.


Blender MCP

Every skill executes directly in Blender via MCP — no UI walkthroughs, no manual steps.

Blender (running) ← BlenderMCP addon ← Claude Code / Cursor

Setup in 4 steps:

  1. Install uv
  2. Install the BlenderMCP addon in Blender
  3. Blender sidebar NBlenderMCPConnect to Claude
  4. Restart Cursor — .cursor/mcp.json is preconfigured

Full guide: docs/BLENDER_MCP_SETUP.md

Config File Client
.cursor/mcp.json Cursor (project)
.mcp.json Claude Code (project)

Workflow Pipelines

Hero Hard Surface Prop

blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline

Game Character

blender-director → character-artist → sculpting → retopology
→ uv-workflow → texture-workflow → rigging → animation → export-pipeline

Horror Environment

blender-director → horror-style → environment-artist → lighting
→ lowpoly-style → asset-optimization → export-pipeline

Modular Kit

blender-director → environment-artist → geometry-nodes
→ uv-workflow → texture-workflow → asset-optimization → export-pipeline

Reference Image Match

blender-director → reference-image-match.md
  → Reference Analysis → Camera match → Geometry tiers
  → Materials → Lighting → Screenshot compare loop
  → visual-match-checklist → validation-checklist

Philosophy

Every skill in this pack:

  • Thinks before acting — Plans the full pipeline before touching Blender
  • Executes via MCP — Uses Blender MCP tools when connected, never narrates UI steps
  • Matches references — Analyzes photo first, camera-matches, screenshot-compares in a loop
  • Follows production standards — Naming conventions, polycount budgets, game-ready output
  • Validates before export — Asset optimization and checklist gate on every delivery

Project Structure

.claude-plugin/           # Claude Code plugin manifest
.claude/skills/           # 23 skills + 40 shared reference files
  ├── blender-director/
  ├── hard-surface/
  ├── environment-artist/
  ├── ... (20 more skills)
  └── references/         # Asset pipeline, naming, MCP tools, checklists
.cursor/mcp.json          # Blender MCP config (Cursor)
.mcp.json                 # Blender MCP config (Claude Code)
docs/
  └── BLENDER_MCP_SETUP.md

Documentation

Doc Purpose
QUICKSTART.md Installation and first steps
SKILLS_GUIDE.md Skill index, decision trees, workflows
docs/BLENDER_MCP_SETUP.md Blender MCP connection guide
CONTRIBUTING.md How to add skills and contribute
CHANGELOG.md Version history
.claude/skills/references/ Shared pipeline standards

Contributing

See CONTRIBUTING.md for guidelines on adding skills, writing references, and submitting pull requests.


Changelog

See CHANGELOG.md for full version history and release notes.


License

MIT License — See LICENSE for details.


Support


Built for Claude Code and Cursor | Blender MCP Integration | 23 Skills | 40 Reference Files

Inspired by jeffallan/claude-skills

Reviews (0)

No results found