STS2-Agent
Health Gecti
- License — License: NOASSERTION
- Description — Repository has a description
- Active repo — Last push 0 days ago
- Community trust — 173 GitHub stars
Code Gecti
- Code scan — Scanned 12 files during light audit, no dangerous patterns found
Permissions Gecti
- Permissions — No dangerous permissions requested
This project is a mod and MCP server for Slay the Spire 2. It exposes live game state data and player actions through a local HTTP API, enabling AI clients to play the game directly via MCP integration.
Security Assessment
Overall Risk: Low. The tool is designed to operate entirely within your local environment. It binds exclusively to localhost (`127.0.0.1`), meaning it does not expose your game data to the broader internet. The code scan found no hardcoded secrets, dangerous permissions, or malicious patterns. The only code execution involves running provided shell scripts and `uv` commands to launch the local MCP server, which is standard behavior for this type of tool. No sensitive user data is accessed or transmitted.
Quality Assessment
The project appears highly maintained, with repository activity as recent as today. It has strong community trust evident from its 173 GitHub stars, which is impressive for a specific game mod. Documentation is thorough, offering multiple startup options, detailed changelogs, and clear integration guides. The only minor drawback is that its software license is marked as "NOASSERTION," meaning it lacks a formally defined open-source license, though this is a common and non-critical oversight for personal gaming projects.
Verdict
Safe to use.
杀戮尖塔2的MOD,将杀戮尖塔2的游戏状态与操作暴露为本地 HTTP API 包装成 MCP Server,供支持 MCP 的AI客户端直接调用
STS2 AI Agent
https://github.com/user-attachments/assets/89353468-a299-4315-9516-e520bcbfbd4b
中文版说明请见 README.zh-CN.md.
STS2 AI Agent is a Slay the Spire 2 mod + MCP server bundle:
STS2AIAgent: exposes game state and actions through a local HTTP APImcp_server: wraps that local API as an MCP server for AI clients
What's New In v0.5.4
This release adds:
- run-time Ascension data in
RunPayloadviarun.ascensionandrun.ascension_effects[] - compact agent-view Ascension visibility through
agent_view.run.ascension - a fix for reward-screen potion discard exposure:
discard_potionis no longer exposed on reward / card-reward screens - updated regression checks covering both Ascension payloads and reward-screen potion discard gating
Detailed MCP tool documentation lives in mcp_server/README.md. If you want an agent workflow on top of it, start with skills/sts2-mcp-player/SKILL.md.
Quick Start
1. Install The Mod
After downloading and extracting the release package, copy these files into your game's mods/ directory:
STS2AIAgent.dll
STS2AIAgent.pck
mod_id.json
The default Steam install path is usually:
C:\Program Files (x86)\Steam\steamapps\common\Slay the Spire 2
Your final layout should look like this:
Slay the Spire 2/
mods/
STS2AIAgent.dll
STS2AIAgent.pck
mod_id.json
2. Start The Game And Confirm The Mod Is Loaded
Launch the game normally so the mod can load with it.
Then open:
http://127.0.0.1:8080/health
If the endpoint responds, the mod is running.
3. Start The MCP Server
Prepare the environment first:
- Install
Python 3.11+ - Install
uv
Install uv on Windows:
powershell -ExecutionPolicy Bypass -c "irm https://astral.sh/uv/install.ps1 | iex"
On macOS:
brew install uv
Then start the default stdio MCP server.
Windows:
powershell -ExecutionPolicy Bypass -File ".\scripts\start-mcp-stdio.ps1"
macOS / Linux:
./scripts/start-mcp-stdio.sh
This is the recommended default. Most desktop AI clients prefer stdio MCP integration.
4. Connect Your MCP Client
If your client supports command-based MCP startup, point its working directory at mcp_server/ and use:
uv run sts2-mcp-server
If your client works better over HTTP, start the network server instead.
Windows:
powershell -ExecutionPolicy Bypass -File ".\scripts\start-mcp-network.ps1"
macOS / Linux:
./scripts/start-mcp-network.sh
Default MCP endpoint:
http://127.0.0.1:8765/mcp
What The Project Can Do
The current main branch provides a playable MCP integration for STS2, including:
- reading live game state
- listing currently legal actions
- driving combat, rewards, shops, map routing, events, rest sites, and chests
- reducing polling through SSE events
- exposing MCP over
stdioor HTTP - serving bundled game metadata for cards, relics, monsters, potions, and events
- supporting layered planner / combat agent handoff flows
See mcp_server/README.md for the detailed tool surface.
FAQ
http://127.0.0.1:8080/health Does Not Open
Check these first:
- The game is actually running
STS2AIAgent.dll,STS2AIAgent.pck, andmod_id.jsonare all inside the game'smods/directory- The files were not duplicated or renamed by the OS
- You copied them into the Steam game directory, not the repository directory
The MCP Server Starts But Cannot Read Game State
That usually means mcp_server is running, but the in-game mod is not connected. Confirm:
- The game is running
http://127.0.0.1:8080/healthis reachable- The MCP server is still pointing at
http://127.0.0.1:8080
Should I Enable Debug Actions?
Usually no.
Developer-only actions such as run_console_command are disabled by default and should stay disabled in normal use and releases.
Building From Source
If you are building from source instead of using a release package:
Windows:
powershell -ExecutionPolicy Bypass -File ".\scripts\build-mod.ps1" -Configuration Release
macOS / Linux:
./scripts/build-mod.sh --configuration Release
More complete environment, path-discovery, and validation notes are in build-and-env.md.
Repository Layout
STS2AIAgent/: game mod sourcemcp_server/: MCP server sourcescripts/: startup, build, and validation scriptsdocs/: supporting documentationskills/: companion skills
License
This project is licensed under the GNU Affero General Public License v3.0 only (AGPL-3.0-only).
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