chase-animations
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Bu listing icin henuz AI raporu yok.
42 animations, a one-sentence explainer maker and effects for your own shot, for vertical video. Three Claude Code skills: /animate, /explain and /vfx.
42 finished animations, a one-sentence explainer maker and effects for your own shot, for vertical video.
Three Claude Code skills. Tell Claude what to show, and it lands on the word you say.
Watch the gallery · /animate · /explain · /vfx · Start here · Commands
Three skills
/animate |
/explain |
/vfx |
|
|---|---|---|---|
| You give it | An animation, your words and numbers, and optionally your video and a word in it | One sentence: "how X works" | Your talking-head clip, an effect and the word it lands on |
| You get | One animation, landed on that word in your video, or a clip for your editor | A finished 20 to 30 second explainer: script, your voice, 3D scenes and captions | Your own shot with the effect in it: cards behind your head, the lights dropping, a tier list above you |
| Use it for | A visual beat inside a video you've already filmed | A whole short, start to finish | A moment, a stretch, or a recurring move across a video you've filmed |
| Your part | Nothing beyond the request | Approve the script, then record it in one take | Film with some room around your head |
All three are installed together, run on your own computer, and are checked frame by frame before you get the file.
/animate: one animation, on your word
/animate head-to-head on the word "cheaper" in my-video.mp4, Cursor vs Claude Code
- Pick an animation. Name one, or describe what you need and Claude suggests some. Each one also has its own shortcut, such as
/animate-icebergor/animate-route-map. - Give it your content. Claude asks for anything missing: your words, numbers and colours. It never invents a statistic.
- It lands on your word. The pack transcribes your video on your own computer and times the animation's key moment to the word you pick, then places it into your video with your audio untouched. No video? You get a clip for your editor.
- It checks the result. Claude looks at the key frames before handing it over.
- It isn't a prompt you hope comes out right. Each animation is a tested HyperFrames block with text, numbers and colours you can edit.
- It works with real data. Route map draws real trips on real streets from two place names or a GPX file, and Campaign map sweeps arrows across real places, with no API key.
One animation, three outputs
![]() full1080x1920, a full-screen cutaway |
![]() top1080x960, the top half of a split-screen, with you below |
![]() overlay1080x1920 and transparent, floating over you |
/explain: a whole explainer from one sentence
![]() |
|
The scenes come from a kit of reusable cinematic 3D scene types, so every explainer looks consistent and builds quickly: a hero object, a labelled layer stack, things flowing between parts, a model network, a face scan, a fiber strand, ranked bars, a big number and more. When nothing fits, Claude writes a custom scene from a template.
These five were made with /explain, shown as silent previews:
/vfx: effects on your own shot
![]() |
|
Every effect uses your real words and numbers. These sixteen were made on one 85 second video, which is in examples/vfx/ with a 15 second sample clip to try it on:
The cut-out is picked for your computer. npm run setup -- --vfx checks your machine and asks before downloading anything. With an NVIDIA card it installs Robust Video Matting from its own GitHub (best edges, fast, about 2.5 GB; RVM is GPL-3.0, so it lives on your machine, not in this pack). On a Mac or any other computer it uses HyperFrames' own remover (Apache-2.0, about 170 MB, slower).
The animations
Every clip here is a real render on sample content. For larger versions with each key moment and the command that runs it, open the gallery.
Real routes
Route map on real streets, water and 3D buildings. Name two places or give it a GPX file.
Big visuals
Spectacle that works for any topic. Each one turns an idea into something physical you can look at.
icebergA small tip hides a colossal mass under the waterline |
scale-revealA big number rises past real things at true scale |
cutawayA blade of light slices an object open down to its core |
campaign-mapBold arrows sweep across a real map, like a history documentary |
Compare and prove
head-to-headTwo options compared row by row, ending on one payoff stat |
before-afterA handle wipes a website from its old design to its new one |
ranking-barsBars race through changing years with one hero to follow |
money-statOne huge counter climbs a chart past its turning point |
notification-stackOrders flood a lock screen while the total counts up |
post-receiptA social post with racing counts and quote replies |
headline-highlightA newspaper flies in and a highlighter marks the evidence |
evidence-deskPapers on a desk with a figure circled in red |
day-cardA huge day counter stamps through a calendar |
Products and apps
screen-zoomThe cursor leads the camera to one button, and it clicks |
app-launchA studio phone receives a transaction and completes it |
laptop-revealA laptop opens, wakes on your product and scrolls it |
apple-one-takeA dot morphs through a button, a planner and a phone in one take |
frosted-glassA glass search bar docks above results and picks one |
exploded-teardownA product opens into labelled layers |
Explain a process or place
isometric-flowA 3D diorama of a three-step process |
timeline-3dA moving rail passes oversized milestone cards |
globe-arcsRoutes cross a dotted globe while a figure counts up |
route-mapA route draws through a pale 3D city, fictional or real, with live trip stats |
pencil-blueprintA graphite sketch becomes a white-on-blue technical drawing |
Styled titles
blue-editorialAn ultramarine cover with frame-filling italic words |
swiss-gridA black circle and red field in a strict Swiss grid |
magazine-layoutA painted image, a serif headline and a real text column |
risographA two-ink poster prints in stepped passes |
ink-washMountains, a red sun and a small boat on rice paper |
glow-orbA soft breathing orb above one line of type |
retro-crtA beam opens into a huge phosphor title with a terminal line |
oscilloscopeA green signal folds through figures and writes your words |
Claude Code
These use Claude Code's look, the Claude logo and its pixel mascot. They run on sample content until you tell Claude what to show, and you can turn the mascot or logo off.
terminal-runA session plays out from one prompt to a finished result |
agent-fan-outOne prompt splits into six subagents, each with its own mascot |
agent-loopThe mascot laps Plan, Act and Check until the tests pass |
test-sweepA wall of failing tests flips green in a wave |
bug-huntThe mascot surfs a scrolling file until it finds the bug |
file-treeA codebase grows branch by branch behind the mascot |
diff-revealThe mascot eats the red lines of a real-looking diff |
hours-collapseA full day of hour blocks gets stomped into minutes |
cost-receiptA till receipt prints line items for a session |
benchmark-takeoverThe mascot rides a huge row into a serious leaderboard |
Start here
You need Claude Code, Node.js 22 or newer and FFmpeg.
git clone https://github.com/ctskool/chase-animations.git
cd chase-animations
npm install
npm run setup
Restart Claude Code and type /animate, /explain or /vfx. To land animations on a spoken word, and for /explain and /vfx, also add the speech model, about 640 MB, which runs on your computer:
npm run setup -- --speech
For /vfx, also add the cut-out model picked for your computer. It tells you what it will download first:
npm run setup -- --vfx
docs/INSTALL.md has the full guide and fixes for common problems. Prefer the terminal? docs/COMMANDS.md has every command.
How it's built
flowchart LR
animate["/animate or a shortcut"] --> block["A tested block with your content"]
block --> render["HyperFrames render"]
explain["/explain"] --> script["A script you approve"]
script --> voice["Your recording"]
voice --> scenes["Scenes from the kit, timed to your words"]
scenes --> render
vfx["/vfx"] --> cut["You, cut out of your own shot"]
cut --> layers["Layers behind and in front of you"]
layers --> render
render --> video["Your video"]
All three skills share one engine: the same HyperFrames rendering, the same on-device transcription and the same frame check.
/animateworks from a library of finished animations, called blocks. Each block is one tested animation with variables for your content. Each block also has a typed shortcut, such as/animate-cutaway, that runs the main skill for that block, so a fix lives in one place./explainworks from a kit of scene types rather than finished blocks, because a whole explainer needs many short scenes that change with every topic. Claude picks scenes from the kit, fills them in for your topic, and times each one to your recording./vfxworks from effects, built like blocks but drawn in two layers, one behind you and one in front. Your cut-out goes between them, and a head track taken from the cut-out lets each layer follow you.
| Folder | What's in it |
|---|---|
blocks/ |
The 42 animations, each with its own README on what it suits and how to feed it |
explain-kit/ |
The /explain scene kit, captions and five example scripts |
effects/ |
The /vfx effects |
examples/vfx/ |
Reference footage: a 15 second sample to try /vfx on, and the finished 85 second video |
skills/ |
/animate, its 42 shortcuts, /explain and /vfx |
shared/ |
Rendering, word sync, real maps, the explainer builder, the effects engine and the animate command |
gallery/ |
The gallery page, its clips and the catalogue behind it |
docs/ |
Install guide, commands and credits |
scripts/ |
Builders for the gallery, banner and promo video. Not needed to use the pack |
What works where
| System | Status |
|---|---|
| Windows 11 | Tested, including /vfx with RVM and with HyperFrames' remover |
| Mac | Tested on an Apple Silicon MacBook Air: setup, /animate, /explain and /vfx with HyperFrames' remover. Install ffmpeg-full from Homebrew, not ffmpeg |
| Linux | Untested |
Credits
Fonts, map data and third-party licences are listed in docs/CREDITS.md. Claude, Claude Code, the Claude logo and the Claude Code mascot are Anthropic's, and this pack isn't affiliated with or endorsed by Anthropic.
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