animejs-best-practices
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Comprehensive skill/reference guide for anime.js v4 and Web Animations API - best practices, API documentation, and patterns for AI coding assistants
anime.js Best Practices
A comprehensive skill/reference guide for implementing animations with anime.js v4 - the lightweight JavaScript animation engine created by Julian Garnier.
What is this?
This repository contains best practices, patterns, and comprehensive API documentation for anime.js v4. It's designed to be used as a skill for AI coding assistants (Claude Code, Cursor, etc.) but also serves as a standalone reference for developers.
Quick Start
npm install animejs
import { waapi, stagger } from 'animejs';
// Hardware-accelerated animation (recommended for most use cases)
waapi.animate('.element', {
translateX: 200,
opacity: [0, 1],
delay: stagger(100),
duration: 800,
ease: 'outExpo'
});
Repository Structure
animejs-best-practices/
├── SKILL.md # Main skill file with core patterns
├── agents/ # AI agent definitions
├── examples/ # Working code examples
│ ├── basic-animation.js
│ ├── timeline-sequence.js
│ ├── react-integration.jsx
│ └── scroll-reveal.js
└── references/
├── docs/
│ ├── [anime.js v4 docs] # 18 files from animejs.com
│ └── web-animations-api/ # MDN Web Animations API
│ ├── guides/ # Concepts, keyframes, tips
│ ├── interfaces/ # Animation, KeyframeEffect, Timelines
│ └── methods/ # Element.animate(), getAnimations()
└── [best practice guides]
Key Concepts
WAAPI-First Approach
Always prefer waapi.animate() over animate() unless you need JS engine features:
Use waapi.animate() |
Use animate() |
|---|---|
| CSS transforms/opacity | 500+ targets |
| Bundle size matters (3KB vs 10KB) | JS objects, Canvas, WebGL |
| Need hardware acceleration | Complex timeline orchestration |
| Simple entrance animations | SVG path morphing |
Critical: Milliseconds, Not Seconds!
// WRONG - animation barely visible (2ms)
waapi.animate('.el', { opacity: 1, duration: 2 });
// CORRECT - 2 second animation
waapi.animate('.el', { opacity: 1, duration: 2000 });
Documentation Coverage
anime.js v4 (from animejs.com)
- Core: Timer, Animation, Timeline
- Interactive: Animatable, Draggable
- Layout: FLIP animations, enter/exit states
- Events: ScrollObserver, thresholds, sync modes
- SVG: morphTo, createDrawable, createMotionPath
- Text: splitText for character/word/line animations
- Utilities: stagger, helpers ($, get, set, random, math functions)
- Easings: Built-in eases, cubic-bezier, spring physics
- WAAPI: Hardware-accelerated Web Animations API wrapper
- Engine: Global configuration, time units, FPS
Native Web Animations API (from MDN)
- Guides: Overview, concepts, keyframe formats, tips and tricks
- Interfaces: Animation, AnimationEffect, KeyframeEffect, AnimationTimeline, DocumentTimeline, ScrollTimeline, ViewTimeline
- Methods: Element.animate(), Element.getAnimations(), Document.getAnimations()
- Events: AnimationEvent, AnimationPlaybackEvent
Using as an AI Skill
Claude Code
Add this repository as a skill in your Claude Code configuration to get anime.js best practices automatically applied to your animation code.
Other AI Assistants
Reference the SKILL.md file in your system prompt or context to enable anime.js expertise.
Attribution
anime.js
- Created by Julian Garnier
- Official website: animejs.com
- Official repository: github.com/juliangarnier/anime
- Documentation source: animejs.com/documentation
Web Animations API
- Documentation from MDN Web Docs
- Source: MDN Web Animations API
- Licensed under CC-BY-SA 2.5
License
This skill/reference guide is released under the MIT License.
Note: anime.js itself is licensed under the MIT License. See the anime.js repository for its license terms.
Contributing
Contributions are welcome! Please feel free to submit issues or pull requests to improve the documentation, add examples, or fix errors.
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