genex-desktop
Health Gecti
- License — License: MIT
- Description — Repository has a description
- Active repo — Last push 0 days ago
- Community trust — 791 GitHub stars
Code Basarisiz
- rm -rf — Recursive force deletion command in .claude/settings.json
Permissions Gecti
- Permissions — No dangerous permissions requested
Bu listing icin henuz AI raporu yok.
Desktop app for game dev with AI: make games in Unreal Engine, Unity, Godot or the browser. The agent sets up the engine, builds your game and play-tests it by itself.
Desktop app for game dev with AI: make games in Unreal Engine, Unity, Godot or the browser.
The agent sets up the engine, builds your game and play-tests it by itself.

Download
| Platform | Download |
|---|---|
| macOS (Apple Silicon) | Genex.dmg |
| Linux (x64) | .deb, .rpm or .zip from the latest release. The .deb and .rpm add the Genex package repository, so your system's updates (Software Updater, apt, dnf) bring every later version |
| Windows (x64), preview | Genex-Setup.exe. Not signed yet: if Windows warns, choose More info, then Run anyway |
Genex is early: expect rough edges, and tell us about them in
issues.
What it does
→ Use your Claude Code or ChatGPT subscription
→ Or run local models
→ Multi-agent game dev: mix Opus and GPT models across the main agent, workers and reviewers
→ Make 3D assets locally with the Blender plugin
→ Meshy, Tripo, ElevenLabs and more through the Genex tools router
→ Export anywhere, or publish to the web
→ Build in Unreal Engine, Unity, Godot or Roblox Studio: the agent sets up the engine and play-tests the game
→ Native C++ games soon
[!TIP]
Have a tool your games need? Build a plugin and put it in the Genex
Marketplace for everyone.
Contributing
You need macOS on Apple Silicon, Git and Node 24.
git clone https://github.com/genex-games/genex-desktop.git
cd genex-desktop
nvm install && nvm use # Node 24, from .nvmrc
npm ci
npm run studio:dev -- start --profile first-run --fixture app-basics
The fixture runs the app with scripted models and sample games, so it needs no account. Read
CONTRIBUTING.md before you open a pull request; coding agents start at
AGENTS.md.
Build a plugin
Plugins give Genex's agents new tools: an asset generator, an engine bridge, a service your
game talks to. The Blender and Genex tools that ship with the app are plugins too. From a Genex
checkout:
npm run plugin:new -- my-plugin --out ~/studio-plugins # scaffold it from the example
npm run plugin:doctor -- ~/studio-plugins/my-plugin # check it the way Genex will
- Try it: in the app, Plugins → Add → Load local plugin… and pick the folder.
- Share it: push it to a public GitHub repository and publish a release for each version.
Anyone can install it from there with Plugins → Add → Install from GitHub…. - List it: open a pull request to
genex-plugins. A
maintainer reviews it, and it appears in every Genex app's Marketplace.
The plugin guide covers tools, panels, settings and accounts.
Documentation
- Product overview: what the app does, with a page per feature
- Developer field guide: run commands and where data lives
- Release operations: packaging, signing and publishing a release
Code signing policy
Free code signing provided by SignPath.io, certificate by
SignPath Foundation.
Windows builds are signed only when GitHub Actions builds them from this repository's source,
and a maintainer approves each release before it is signed.
Until that signing is in place, Windows builds ship unsigned as a preview; every release lists
each file's SHA-256 in SHA256SUMS.
- Committers and reviewers: members of genex-games
- Approvers: owners of genex-games
Privacy: what Genex stores and sends is in its privacy policy; connected providers,
plugins and services have their own policies.
Privacy · Security · Code signing policy ·
MIT license, copyright genex.games · Third-party notices
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