liquid-glass-skill
Health Warn
- No license — Repository has no license file
- Description — Repository has a description
- Active repo — Last push 0 days ago
- Low visibility — Only 7 GitHub stars
Code Pass
- Code scan — Scanned 3 files during light audit, no dangerous patterns found
Permissions Pass
- Permissions — No dangerous permissions requested
No AI report is available for this listing yet.
Claude Code skill for iOS 26 Liquid Glass SwiftUI design — glassEffect API reference, HIG principles, design tokens, motion and accessibility rules, a pattern library, and nine example screens that compile in Xcode 26.
liquid-glass
A Claude Code plugin + skill for building iOS 26+ SwiftUI interfaces with Apple's Liquid Glass design language.
![]() |
![]() |
![]() |
| Settings — minimized search, glass toolbar | Music player — morphing transport controls | Onboarding — glass over live gradient |
![]() |
![]() |
![]() |
| Dashboard — glass cards on scrolling content | Profile — morphing glass tab switcher | Health — full TabView shell with FAB |
Rendered on iPhone 17 Pro, iOS 26.3, Xcode 26.3. The remaining four screens — Photo Detail, Chat, Login, and the Health app's other tabs — are in docs/screenshots. Run them yourself with the Gallery app: cd Gallery && xcodegen generate && open Gallery.xcodeproj.
What's inside
- API reference — every Liquid Glass SwiftUI symbol with exact signatures (
.glassEffect,GlassEffectContainer,Glass,.glassEffectID,.glassEffectUnion, button styles, toolbar/nav/tab integration,.tabBarMinimizeBehavior,.tabViewBottomAccessory, …) - HIG principles — Hierarchy, Harmony, Consistency distilled into actionable rules
- Design tokens — radii, spacing, tint palette, typography, animation curves
- Motion & interaction — morphing recipe, interactive glass, symbol-effect choreography, zoom transitions
- Accessibility — Reduce Transparency, Increase Contrast, Smart Invert, Dynamic Type, VoiceOver
- Performance — GPU cost model, batching rules, when glass is the wrong tool
- Anti-patterns — 15 ❌/✅ pairs of the most common mistakes
- Pattern library — copy-paste recipes for nav bar, tab bar, floating toolbar, card stack, modal sheet, search field
- Nine full-screen examples — Settings, Music Player, Onboarding, Photo Detail, Dashboard, Chat, Profile, Login, Health App (full TabView shell) — all compile in Xcode 26
- Pre-ship checklist with diagnostic table
Install as a plugin (recommended)
In Claude Code:
/plugin marketplace add https://github.com/heyparsadev/claude-plugins.git
/plugin install liquid-glass@parsa-plugins
That's it — the skill activates automatically the next time you write SwiftUI for iOS 26+.
💡 Use the full
https://...gitURL (not theowner/reposhorthand) so cloning uses HTTPS and needs no SSH key.
To update later:
/plugin marketplace update parsa-plugins
To remove:
/plugin uninstall liquid-glass@parsa-plugins
The claude-plugins marketplace carries other plugins too. To install this one alone, use this repo directly:
/plugin marketplace add https://github.com/heyparsadev/liquid-glass-skill.git
/plugin install liquid-glass@liquid-glass
Install as a bare skill (without the plugin system)
Symlink the inner skill folder:
git clone https://github.com/heyparsadev/liquid-glass-skill.git
ln -s "$(pwd)/liquid-glass-skill/skills/liquid-glass" ~/.claude/skills/liquid-glass
Or for a single project:
mkdir -p .claude/skills
ln -s /path/to/liquid-glass-skill/skills/liquid-glass .claude/skills/liquid-glass
When it activates
- Editing SwiftUI in a project with iOS / iPadOS / macOS / watchOS / tvOS / visionOS deployment target ≥ 26.0
- You mention any of: liquid glass, iOS 26, macOS Tahoe, glass effect, glassEffect, GlassEffectContainer, glass button, .glassProminent, tab bar minimize
- You ask to redesign / modernize a SwiftUI screen
Scope
- ✅ SwiftUI
- ❌ UIKit / AppKit (separate skill)
- ❌ iOS < 26 fallbacks (intentionally — keeps generated code clean)
- ❌ React Native / Flutter
Repository layout
.claude-plugin/
plugin.json ← plugin manifest
marketplace.json ← so this repo can also serve as a marketplace
skills/
liquid-glass/
SKILL.md ← entry point, activation rules, golden rules
references/ ← API + HIG + tokens + motion + a11y + perf + anti-patterns
patterns/ ← copy-paste recipes per surface
examples/ ← nine full-screen SwiftUI demos
checklists/ ← pre-ship review
README.md ← this file
License
MIT. Documentation derived from Apple's public WWDC25 sessions and developer documentation. Example code is original.
Reviews (0)
Sign in to leave a review.
Leave a reviewNo results found





