unknowns
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- License — License: MIT
- Description — Repository has a description
- Active repo — Last push 0 days ago
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Code Basarisiz
- rm -rf — Recursive force deletion command in tests/eval.sh
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Agent skills (SKILL.md) for discovering your unknowns across the dev lifecycle — from Thariq Shihipar's 'Know Your Unknowns'
unknowns
Agent skills for systematically discovering and closing knowledge gaps before,
during, and after implementation.
The techniques come from
Know Your Unknowns
by Thariq Shihipar — all credit for the ideas goes to him. This repo turns
them into invocable Agent Skills
(SKILL.md format) for Claude Code, Codex CLI, OpenCode, and other agents.
Skills
| Skill | Phase | What it does |
|---|---|---|
/unknowns:blindspot |
pre-implementation | Read-only risk recon of an unfamiliar system |
/unknowns:verify-ref |
pre-implementation | Comprehension proof before porting existing code |
/unknowns:mock |
pre-implementation | Throwaway interactive prototype before production code |
/unknowns:log-deviation |
during | Log every place the code forced a plan deviation |
/unknowns:merge-quiz |
pre-merge | Quiz the USER on the riskiest parts of the diff |
/unknowns:unknowns |
any | Orchestrator: detects phase, routes to the right skill |
Installation
Claude Code (as a plugin)
/plugin marketplace add hiendinhngoc/unknowns
/plugin install unknowns@unknowns
Restart Claude Code. Skills appear as /unknowns:<name> in every project.
For local development, add your clone by path instead:
/plugin marketplace add /path/to/unknowns
Codex CLI
Copy the skill directories into Codex's skills folder:
cp -r skills/* ~/.codex/skills/
OpenCode
# global (all projects)
cp -r skills/* ~/.config/opencode/skills/
# or per project
cp -r skills/* .opencode/skills/
Other agents (Gemini CLI, Cursor, Cline, Hermes, ...)
The skills are plain SKILL.md files following the open Agent Skills standard
(YAML frontmatter + markdown instructions). Any agent that supports the
standard can load them from its skills directory. For agents without native
skill support, paste a SKILL.md's body into the system/custom prompt — it
works as a plain instruction set.
Usage
Invoke skills directly by name, or let the agent auto-trigger them from the
descriptions ("what am I missing here?" triggers blindspot, "port X" triggers
verify-ref, etc.).
Starting work in unfamiliar code:
/unknowns:blindspot src/billing/
→ ranked list of 5–7 risks, each with a ready-to-paste follow-up prompt.
Porting or adapting existing code:
/unknowns:verify-ref port the retry logic from legacy/http_client.py
→ the agent must produce a comprehension proof (data flow, edge cases,
invariants, hidden deps) and get your confirmation before writing any code.
Undecided UX or behavior:
/unknowns:mock the new filter panel — inline vs sidebar?
→ disposable interactive HTML prototype; ends with a short spec of validated
decisions. Prototype code is never copied into the codebase.
Mid-implementation, when reality contradicts the plan:
/unknowns:log-deviation the API doesn't support batch deletes after all
→ appends a structured entry to docs/deviations/YYYY-MM-DD-<task>.md.
Before merging:
/unknowns:merge-quiz
→ 3–5 questions about the riskiest parts of your diff. Missed answers get
explained and flagged; ends with a paste-ready merge-readiness note for the PR.
Not sure which applies:
/unknowns:unknowns
→ detects your phase from git state and routes to the right skill.
Portability notes
Three skills mention Claude Code-specific tools; each degrades gracefully
elsewhere (the SKILL.md files say so inline):
- mock renders via the Artifact tool → other agents write the HTML file
and you open it in a browser. - merge-quiz uses AskUserQuestion for multiple choice → other agents ask
in plain text. - unknowns invokes sub-skills via the Skill tool → other agents follow the
named skill's instructions directly.
The plugin packaging (.claude-plugin/) is Claude Code-only; the skills/
directory is the portable part.
Contributing
New skills welcome — the bar is that they surface unknowns and don't duplicate
what the ecosystem already covers. See CONTRIBUTING.md for
skill structure conventions and local testing. tests/eval.sh smoke-tests the
non-interactive skills against a live agent (manual, costs tokens). Design docs
live indocs/superpowers/.
Releases
Automated by release-please
from conventional commits: fix: bumps patch, feat: bumps minor, feat!:
bumps major. It keeps a release PR open on main; merging it tags the release,
writes the changelog, and bumps the version in .claude-plugin/plugin.json.
To force a specific version, add a Release-As: x.y.z footer to any commit
on main.
License
MIT © 2026 Hien Dinh. Techniques by
Thariq Shihipar.
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