kaigen-boids

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Guvenlik Denetimi
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README.md

Boids

Unity's ECS Boids sample ported to the Kaigen Engine, a high performance, cross-platform 3D engine written in C. It
compares the two ECS implementations running the same scene in the browser.

Play it on kaigen3d.com · Register for the closed beta.

Boids

The Unity project it was ported from is the EntitiesSamples/Assets/Boids sample in our fork of Unity's samples:
Kaigen-Technologies/EntityComponentSystemSamples.

Running it

The project needs the Kaigen Engine, which is in closed beta. hz is a link to your engine checkout at the project
root (it is not part of this repository).

hz/hzbuild run                   # native debug build, then run
hz/hzbuild --release run         # native optimized build
hz/hzbuild wasm --release run    # WebAssembly build, served at http://localhost:3000

Hold the right mouse button to look around and fly with W A S D. The buttons at the bottom add or remove 5,000 fish.

License

This project's code and content are MIT licensed (see LICENSE), with third-party files under their own licences. The Kaigen engine it builds on is licensed under the
Kaigen Software Licence Agreement. NOTICE.md lists what the MIT License does not cover.

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