doop

mcp
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SUMMARY

The open-source alternative to Paper.design — a multiplayer design canvas where humans and AI agents design together, live. MCP built in.

README.md

doop — the open-source alternative to Paper.design: humans and AI agents designing together, live

CI License: AGPL-3.0 Doop Cloud PRs welcome

Doop is the open-source alternative to Paper.design — a multiplayer
design canvas for humans and AI agents.
Every design lives on a shareable Canvas
(/c/<id>) holding Frames — artboards that render real HTML in sandboxed iframes. People edit
in the browser; AI agents edit through the built-in MCP server, streaming their designs in
live. Everyone sees everything as it happens: cursors, presence, frame edits, agent status, and an
activity feed.

A doop canvas: three frames of a ceramics brand — landing hero, mobile product page and brand tokens

  • Design with agents, not prompts-and-refresh — connect Claude Code (or any MCP client) once,
    then watch it sketch, stream and self-review designs on your canvas, next to your cursor.
  • A built-in resident design team — queue a card or @mention an agent; a scripted demo agent
    performs on your first canvas even without an API key.
  • True multiplayer — live cursors, presence, per-frame editing indicators, undo/redo, comments
    pinned to elements, and an activity feed, all over one WebSocket room.
  • Design memory — pin exemplar frames, capture decisions, and let the distiller propose durable
    style rules that every agent follows.
  • Private by default — invite collaborators by email or flip on link sharing per canvas;
    agents inherit exactly their human's access.
  • Self-host in one commanddocker compose up, or npm run dev with zero configuration
    (embedded Postgres, no external services required).

Quickstart

git clone https://github.com/kgoedecke/doop && cd doop
npm install
npm run dev

Everything works with no configuration: data persists to an embedded Postgres (PGlite) in data/pg,
and every optional integration (SMTP, Anthropic, stock photos, object storage, analytics) degrades
gracefully until its variable in .env.example is set.

Or self-host the production build with Docker:

BETTER_AUTH_SECRET=$(openssl rand -hex 32) docker compose up -d   # app + Postgres on :4400

Production build without Docker: npm run build && npm start (single server on :4400 serving
everything). Set DATABASE_URL to use a real Postgres — same code path as PGlite.

Prefer not to run anything? doop.design is the hosted version.

Hook up Claude Code

One command connects Claude Code (or any MCP client) to your canvas:

claude mcp add --transport http doop http://localhost:4300/mcp

That triggers the standard MCP OAuth flow — a browser window opens, you approve, and from then on
the agent works as you. Ask it to design something on your canvas id and watch it happen live.
Everything in this shot is the real flow: Claude Code announced itself with set_status, created a
frame, and is streaming the pricing section in — presence avatar, "for Kai Moreno" attribution,
the frame chip, the working strip, and the task in the Agents panel.

Claude Code connected over MCP OAuth, streaming a pricing-section design into a frame while the humans on the canvas watch it work

Watch an agent design

The first canvas after signup comes with a performance: the resident Doop agent streams a welcome
design in while you watch — status in the working strip, a task in the panel, a pulsing border on
the frame it's building.

The resident Doop agent streaming a design into a frame, live — working status, agent task panel and pulsing frame border

Accounts

The web app requires an account (better-auth, email/password — open signup). Your account
name is your identity everywhere: cursors, presence, the activity feed, and feedback
attribution are all server-authoritative from the session, and the WebSocket rejects
unauthenticated joins. Canvases are private by default, Figma-style: only the owner
and people they invite (Share → invite by email, existing doop accounts) can open one.
The Share modal can also turn on link sharing per canvas ("anyone with the link can
edit"), which restores drop-a-link collaboration for that canvas. Your home screen lists
your own canvases plus ones shared with you (plus unowned legacy ones, claimable there).
Agents connected over MCP act under the account that approved them and get exactly that
user's access.

The share modal: invite collaborators by email, see who has access, and toggle link sharing

With SMTP configured (SMTP_HOST etc. — see .env.example), signups require email
verification and "forgot password" sends real reset links. Without it, signup stays open and every
email is printed to the server log, links included — the flows still work in development.

Env: BETTER_AUTH_SECRET (required in production), TRUSTED_ORIGINS (comma-separated,
defaults to the localhost dev origins).

Agent auth (MCP OAuth)

The /mcp endpoint requires OAuth. Adding the server in Claude Code / Codex triggers
the standard MCP OAuth flow: a browser window opens, you sign in to Doop and approve,
and the client stores a bearer token. Every tool call then carries your identity —
agent tasks show "for ⟨you⟩" in the Tasks panel, and presence tooltips name the owner.
Unauthenticated calls get a 401 with WWW-Authenticate discovery pointers
(/.well-known/oauth-authorization-server + oauth-protected-resource), which is what
kicks off the flow. Dynamic client registration is enabled, so no manual client setup.

In production also set BETTER_AUTH_URL to the public origin — OAuth URLs are built on it.

Deploy

The repo ships a production Dockerfile (client build + Chromium for frame screenshots).
Any container host works; Railway/Fly are the least friction:

  1. Create the app from this repo (both auto-detect the Dockerfile).
  2. Add a managed Postgres and set DATABASE_URL. Don't skip this in real deployments
    the PGlite fallback is embedded/single-process and only suits a single instance with a
    persistent volume mounted at /app/data.
  3. Set BETTER_AUTH_SECRET (long random string) and BETTER_AUTH_URL (the public origin,
    e.g. https://doop.example.com). Extra allowed origins: TRUSTED_ORIGINS (comma-separated).
  4. Health check: GET /healthz. The server trusts one proxy hop (trust proxy), so
    TLS termination at the platform edge works out of the box.

Local sanity check of the exact production image:

docker build -t doop .
docker run -p 4400:4400 -e BETTER_AUTH_URL=http://localhost:4400 -e BETTER_AUTH_SECRET=dev-only doop

Connect an AI agent

The MCP endpoint (streamable HTTP, stateless) is at:

http://localhost:4300/mcp

Claude Code:

claude mcp add --transport http doop http://localhost:4300/mcp

Generic MCP config:

{ "mcpServers": { "doop": { "type": "http", "url": "http://localhost:4300/mcp" } } }

Then tell the agent something like:

Work on canvas <canvas-id> (shown in the top bar). Call get_canvas to see the existing frames.
To design, create a frame with create_frame, then stream the design into it with append_frame_html
in ~300–500 character chunks (start=true on the first, done=true on the last) so people watch it
build up live. Complete HTML with inline CSS. After finishing, call get_frame_screenshot to see it,
fix what looks wrong, and re-check. Pick an agent_name and reuse it on every call.

Screenshots render in your system Chrome/Chromium via puppeteer-core (set CHROME_PATH if it isn't
auto-detected). Humans can hit the same renderer at GET /api/frames/:id/screenshot.png?scale=2.

How streaming looks (server-side smoothing)

Agent HTML lands in the store immediately, but viewers see it through a typewriter reveal: the server
broadcasts the accumulated HTML at a steady rate (~500 chars/s, accelerating to clear backlogs in ~8s),
so even an agent that sends few large chunks — or a one-shot set_frame_html / create_frame with
full HTML — plays back as a smooth live stream. Mid-reveal HTML is healed before broadcast: a trailing
half-written tag is dropped, an unclosed <script> is cut (never run half-written JS), and an unclosed
<style> is closed so content paints instead of blanking. Human edits from the inspector bypass the
reveal (and a human html edit cancels any open reveal — the human takes over).

While a stream/reveal is open the frame gets a pulsing dashed border and a "✦ is designing…"
chip; "finished designing" logs when the reveal completes. A stale stream auto-closes after 30s.
There is also a REST equivalent: POST /api/frames/:id/append with { html_chunk, start?, done?, actor? }.

How agents learn the workflow

Steering happens at three layers (the same architecture paper.design uses, plus result nudges):

  1. Server instructions at MCP initialize — a compact contract: load the guide, get context
    first, stream designs, review with screenshots, keep one agent_name.
  2. get_guide tool — the deep playbook (mandatory review checkpoints, streaming workflow,
    frame sizing, design-quality doctrine, multiplayer etiquette), loaded once per session and
    re-loadable after context compaction. Source: server/guide.ts.
  3. Result nudgescreate_frame / set_frame_html / final append_frame_html results tell
    the agent it hasn't seen its design yet and to call get_frame_screenshot before moving on.

MCP tools

Tool What it does
get_guide The agent playbook — agents are instructed to load this first
set_status Broadcast a one-line "what I'm working on" — shown live in the working-now strip, avatar tooltip, and activity feed
get_feedback Fetch & claim open human feedback requests — for agents whose job is to poll the canvas periodically
list_canvases List all canvases
create_canvas Create a canvas, returns its shareable id
get_canvas Canvas layout: every frame's position/size/meta
create_frame Add a frame with HTML (auto-placed if no x/y)
get_frame Read a frame including its HTML
get_frame_screenshot Render the frame headlessly and return a PNG — lets agents see and iterate on their design
set_frame_html Replace a frame's design in one shot — renders live for everyone
append_frame_html Stream a design in chunks (start=true first, done=true last) — viewers watch it build up
edit_frame_html Targeted exact find/replace in a frame's HTML — morphs into the render in place
update_frame Rename / move / resize a frame
delete_frame Remove a frame

Mutating tools accept agent_name; the agent then appears in the presence stack (pulsing square avatar),
gets an "editing" ring + chip on the frame it touched, and its actions land in the activity feed. Agents
expire from presence after ~20s of inactivity (~60s while they have a posted status, since a status
usually means the agent is thinking between tool calls).

Agent-to-human ownership comes from the OAuth token: the bearer token identifies who approved
the connection, and that user shows up as the agent's owner in tasks and presence.

Live task narration

Agents are steered (instructions + guide) to call set_status with a one-line, present-tense summary
when they start a task and whenever their focus shifts — e.g. "Sketching a mobile onboarding flow".
Statuses appear in a floating working-now strip at the bottom-left of the canvas (pulsing dot in the
agent's color), in the presence avatar tooltip, and as an activity feed entry, so you always know what
each agent is doing even while it's silently thinking. An empty string clears the status; it also
expires with the agent's presence.

Every status also becomes a task: posting a new status completes the previous one, clearing (or
going silent) ends the open task. Agents that never call set_status still show up: the server
infers a task from what they visibly do ("Designing 'Hero'", italicized in the panel), closes it
when the stream finishes, and nudges them in tool results to start announcing — so the panel works
even for sessions that connected before the tool existed or skipped the guide. The side panel is split into two tabs — Tasks shows the history
per agent (active task pulsing with a running duration, finished ones checked off with how long they
took), Cursor-agent-panel style; Activity is the raw event feed. Task history survives agents
leaving and is sent to late joiners.

Steering agents: feedback on tasks

Hover any task in the Tasks tab and hit to leave feedback (e.g. "make the accent warmer").
Each note becomes an open request on the canvas — a work item, not mail for the agent whose
task it was. MCP is pull-based, so delivery rides the result-nudge layer: the next identified
agent call
on the canvas (any tool carrying an agent_name, whoever it is) returns a
HUMAN FEEDBACK block quoting the note, saying whose work it concerns, and instructing the agent
to address it before continuing — including editing another agent's frame (a human request
overrides the don't-touch etiquette). Picking it up claims it: the UI flips from "→ waiting for
an agent…"
to "✓ picked up by ⟨agent⟩", and each note is claimed exactly once.

Agents don't linger waiting for replies — sessions end when their work ends. Open requests simply
wait for the next agent to show up: the original agent in a later session, a different agent
already on the canvas, or a fresh one you spawn ("check in on canvas ⟨id⟩"). For a dedicated
caretaker, point an agent at get_feedback — a non-blocking fetch-and-claim designed for a
"check the canvas every few minutes, address whatever humans requested" loop.
REST equivalent: POST /api/tasks/:id/feedback with { text, from }.

What's in the box

  • Infinite canvas — wheel to pan, /ctrl + wheel (or pinch) to zoom, drag the background to pan,
    zoom-to-fit; dot grid tracks the viewport.
  • Frames — drag to move, corner handle to resize, click to select. The right-hand inspector edits
    name/position/size and the raw HTML with debounced live saves. deletes the selected frame.
  • Multiplayer — live cursors with name tags, presence avatars, per-frame "who's editing" indicators,
    colored flash when a remote actor changes a frame, drag positions streamed live, auto-reconnect.
  • Activity feed — every create/edit/rename/delete, by whom (user or agent), with timestamps.
  • Sharing — the canvas URL is the share link (Share button copies it).
  • Connect AI modal — copy-paste MCP setup instructions from the app itself.

Architecture

server/          Node (tsx) — one process on :4400
  index.ts       Express REST API + ws rooms + presence + static serving (prod)
  store.ts       In-memory canvas/frame state (hot path), write-through to the DB
  db/            Drizzle schema + PGlite/Postgres connection + write-through persistence
  actions.ts     Shared mutations: broadcast + activity log + agent presence
  mcp.ts         MCP server (@modelcontextprotocol/sdk), stateless streamable HTTP at /mcp
  seed.ts        Demo canvas on first run
shared/types.ts  Store + ws protocol types shared by server and client
src/             React + Vite + zustand client on :4300

Frame HTML renders in <iframe sandbox="allow-scripts"> — scripts run, but no same-origin access and
no reach into the app. Each iframe loads a small bootstrap once; new HTML is postMessaged in and
DOM-morphed in place (src/lib/frameRuntime.ts), so updates and streaming ticks never white-flash
the frame with a full document reload. Changed <script>s re-execute; unchanged styles/fonts are
untouched. The realtime layer is plain JSON over a per-canvas WebSocket room;
REST/MCP mutations are broadcast to the room by the shared actions layer, so human and agent edits go
through identical plumbing.

Contributing

PRs welcome — see CONTRIBUTING.md for commit conventions and code style.
npm test runs the integration suite (it boots the real server against a throwaway database);
schema changes go through drizzle migrations (npx drizzle-kit generate after editing
server/db/schema.ts). Security issues: see SECURITY.md — please report privately.

License

Doop is open source under the GNU AGPL v3. In short: use it, self-host it,
modify it — but if you offer a modified version as a service, you must publish your
changes under the same license.

The doop name and logo are trademarks and are not covered by the code license —
please rebrand derived services.

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