factorio-ai-companion

mcp
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SUMMARY

AI companions for Factorio 2.x via MCP. 51 RCON commands, hybrid mining, autonomous skills. Control companions with natural language through Claude Code.

README.md

Factorio AI Companion

Bidirectional chat bridge between Factorio and Claude Code via MCP protocol.

Status: ✅ Phase 1 Complete - Chat Bridge Working!

Bidirectional chat working between Factorio and Claude Code via RCON.

Quick Start Guide

1. Install Dependencies

bun install

2. Install Factorio Mod

Windows:

xcopy /E /I factorio-mod "%APPDATA%\Factorio\mods\ai-companion"

Linux/Mac: See factorio-mod/README.md

3. Configure RCON in Factorio

Edit %APPDATA%\Factorio\config\config.ini and add these lines (if not already present):

local-rcon-socket=127.0.0.1:34198
local-rcon-password=factorio

Or use the hidden settings GUI:

  1. In Factorio main menu, press Ctrl+Alt and click Settings
  2. Go to "The rest" tab
  3. Set local-rcon-socket to 127.0.0.1:34198
  4. Set local-rcon-password to factorio

4. Start Factorio Multiplayer

Important: RCON only works in multiplayer mode (even if playing solo).

  1. Launch Factorio
  2. MultiplayerHost New Game (or Load Game)
  3. Select your save and click Play
  4. RCON will be automatically enabled

5. Test RCON Connection (Optional)

bun run src/rcon/test-connection.ts

Expected output:

✅ RCON connected on attempt 1
✅ Connection successful!
✅ RCON is working!

6. Start MCP Server

bun run src/index.ts

Expected output:

🚀 Starting Factorio MCP Server...
✅ RCON connected on attempt 1
📡 RCON connected to Factorio
✅ MCP server running on stdio

💡 Server is ready! Claude Code can now use:
   - get_companion_messages
   - send_companion_message

7. Connect Claude Code

The .mcp.json file in this project root configures Claude Code to use this server.

Claude Code will automatically start the MCP server when needed.

8. Test It!

In Factorio chat:

/companion Hello Claude! Can you help me?

In Claude Code:

Use the get_companion_messages tool

Claude will see:

[
  {
    "player": "YourName",
    "message": "Hello Claude! Can you help me?",
    "tick": 12345
  }
]

Claude can respond:

Use send_companion_message with "Hello! I'm here to help!"

In Factorio, you'll see:

[AI Companion] Hello! I'm here to help!

Tools Available

get_companion_messages

Get unread messages from Factorio chat starting with /companion.

Returns: Array of {player, message, tick}

send_companion_message

Send a message to Factorio chat as AI Companion.

Input: { message: string }

Architecture

Factorio (Lua mod captures /companion chat)
    ↕ RCON (TCP port 27000)
Node.js MCP Server (Bun)
    ↕ MCP Protocol (stdio)
Claude Code (You!)

What's Built

  • ✅ RCON client with retry logic
  • ✅ Chat message parser
  • ✅ Factorio Lua mod with FLE patterns
  • ✅ MCP server with 2 tools
  • ✅ Claude Code integration via .mcp.json

Phase 2 (Future)

  • AI-controlled character
  • Game state introspection
  • Automated building/crafting
  • Multi-agent coordination

Troubleshooting

"Connection failed"

  • Make sure Factorio is running
  • Check "Start as server" is enabled
  • Verify RCON port is 27000
  • Verify RCON password is "factorio"

"No messages"

  • Type /companion <message> in Factorio chat (not just "companion")
  • Check mod is enabled in Factorio → Mods menu
  • Restart Factorio after installing mod

"Command not found"

  • Make sure Bun is installed: https://bun.sh
  • Run bun --version to verify

Development

# Run tests
bun test

# Test RCON connection
bun run src/rcon/test-connection.ts

# Start MCP server
bun run src/index.ts

Git hooks (required, one-time per clone)

git config core.hooksPath .githooks

.githooks/pre-commit (tracked in the repo, not .git/hooks/) auto-bumps
factorio-mod/info.json's version on any mod file change, and mechanically blocks
commits that reintroduce known bug classes (e.g. find_entities_filtered{...}[1]
picking the first match instead of the nearest, or a new tick_*_queues state
machine with no approach_deadline). Bypass a false positive with
git commit --no-verify.

Credits

Inspired by Factorio Learning Environment patterns and best practices.

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