ue5-mcp

mcp
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Gecti
Health Gecti
  • License — License: MIT
  • Description — Repository has a description
  • Active repo — Last push 0 days ago
  • Community trust — 25 GitHub stars
Code Gecti
  • Code scan — Scanned 12 files during light audit, no dangerous patterns found
Permissions Gecti
  • Permissions — No dangerous permissions requested
Purpose
This MCP server plugin allows AI agents like Claude Code to directly read, modify, and create Unreal Engine 5 Blueprints. It bridges the Unreal Editor and the AI client via a local HTTP server, enabling natural language commands to control game assets.

Security Assessment
The overall risk is Medium. The tool explicitly advertises giving AI agents "full access" to your UE5 assets. While the automated code scan found no dangerous patterns, hardcoded secrets, or broad system-level permissions, the nature of the tool requires caution. It runs a local HTTP server within the UE5 editor process to accept commands, which exposes your project to local network interactions. Additionally, it has the capability to spawn a headless process when the editor is closed. Granting an external AI client full read and write control over your game's source code and assets means any connected AI could potentially alter or delete important project files.

Quality Assessment
The project appears to be in good health. It is licensed under the permissive MIT license and is actively maintained, with the most recent updates pushed today. The project has garnered 25 GitHub stars, indicating a fair level of early community trust and interest from game developers.

Verdict
Use with caution; while the code itself is clean, be fully aware that you are granting an external AI comprehensive read and write control over your game project.
SUMMARY

Let AI edit your Unreal Engine Blueprints. MCP server plugin for Claude Code — describe what you want in plain English.

README.md

UE5 MCP — Give AI agents full access to your UE5 assets

Vibe code your Blueprints, materials, and Anim Blueprints. This plugin lets Claude Code (or any MCP client) read, modify, and create Unreal Engine 5 Blueprints — just describe what you want in plain English.

"Add a health component to my player character" · "Find everywhere I use GetActorLocation and replace it" · "What does my damage system do?"

https://github.com/user-attachments/assets/11b86d62-982b-42b3-bddb-aeeddc3e675c

Getting Started

Tell Claude Code:

Set up https://github.com/mirno-ehf/ue5-mcp in my project

How It Works

A UE5 editor plugin exposes your project's Blueprints over a local HTTP server. An MCP wrapper connects that to AI tools like Claude Code. When the editor is open, it runs inside the editor process with zero overhead. When the editor is closed, it can spawn a headless process instead.

License

MIT

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