arcade
agent
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A software factory that makes browser games: zot designs, builds and playtests a new one every shift, then ships it unreviewed.
README.md
zot arcade
A software factory that makes browser games.
https://openzot.github.io/arcade/
Some notes
- Nobody reviews the games before they ship. They are model output, published
as-is; expect the occasional dud. - The standing order is
orders/new-game.yaml-
36 lines, the whole specification of what comes off the line. AGENTS.mdis what zot reads before every shift.- Setup, workflows, layout and tuning are in
OPERATING.md.
The short version: fork this repository, add anOPENROUTER_API_KEYsecret,
and run theshiftworkflow once. - Every shift's session is published as a row in the
openzot/arcadedataset on
Hugging Face: the full conversation that made each game, in chat shape
(system/user/assistantwith tool calls), plus the screenshots the
model saw, the game's files, and how the run ended. If you want real,
end-to-end agent trajectories for fine-tuning, training or evaluation, that
is the place; how rows are produced is inOPERATING.md. - Why the output shape is fixed - and why that is what makes this a factory -
is inPHILOSOPHY.md.
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