muxel
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- License — License: GPL-3.0
- Description — Repository has a description
- Active repo — Last push 0 days ago
- Low visibility — Only 5 GitHub stars
Code Basarisiz
- rm -rf — Recursive force deletion command in .github/workflows/release.yml
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- Permissions — No dangerous permissions requested
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muxel is a GPUI-native multiplexer for coding agents
A native, GPU-accelerated multi-agent terminal multiplexer for running many
AI coding agents (Claude, opencode, Amp, …) and shells side by side — built in
Rust on GPUI (Zed's UI framework).
muxel is shaped like an agent manager, not "another terminal app": a tiled,
tabbed workspace where each pane is a real terminal running a coding agent or
shell, with first-class git worktrees, live agent-status tracking, scheduled
runs, and notifications. It's a native desktop GUI (not a TUI) — every pane
embeds a real terminal emulator over a PTY.
Features
- Tiled, tabbed panes — split horizontally/vertically, drag tabs and panes to
re-dock (Zed-style), pop a pane out into its own window, maximize, and
double-click a divider to even out a split. - Agents & presets — each pane launches from a preset (program, args, model,
system prompt, env, status markers). Built-ins for Claude, opencode, Amp and
more, all editable in Settings. - Live agent status — each pane shows running / working / awaiting-input /
done, detected from the terminal output, with desktop + in-app notifications on
transitions and a cross-project dashboard. - Git worktrees — first-class, named, color-coded worktrees shared by panes,
with a review/dispose flow and GitHub PR helpers (via theghCLI). - Runners & Loops — save a prompt + agent as a runner to launch on demand,
or a Loop to run it on a schedule (every N minutes/hours, or a daily time). - Shared memory — opt a project into a
.muxel/MEMORY.mdthat agents read
and append lessons to across runs. - Remote development (SSH) — projects that live on a remote host: shells and
agents run there over one multiplexed SSH connection, with remote git, a remote
file browser, persistent tmux sessions, and roaming layouts (your pane
layout syncs to the host, so another machine restores the session). - Editor & tools — a built-in code editor, a git-diff viewer, a Ctrl+P file/
command palette, and per-project startup-agent sets. - Persistence & workspaces — projects, pane layouts, split sizes, tabs, and
window geometry are saved and restored; multiple workspaces, each with its own
workspace. - In-app updates — check for and apply updates from within the app.
See FEATURES.md for the full catalogue.
Install
Linux / macOS:
curl -fsSL https://muxel.sh/install.sh | sh
Windows (PowerShell):
irm https://muxel.sh/install.ps1 | iex
Or grab a package from the Releases:
- Linux (x86_64 + aarch64):
.deb,.rpm,.AppImage, or portable.tar.gz - macOS (universal — Intel + Apple Silicon):
.dmgor.zip - Windows (x64 + arm64): a signed installer (
.exe, per-user, no admin,
with in-app auto-updates) or a portable.zip
Build from source
Requires a recent stable Rust toolchain (pinned in rust-toolchain.toml).
cargo run -p muxel
The first build compiles GPUI from source (a git dependency on Zed), so expect it
to take a while.
Linux build dependencies
Wayland/X11 + Vulkan + fontconfig + D-Bus development libraries — on Debian/Ubuntu:
sudo apt-get install -y \
clang lld cmake pkg-config \
libfontconfig-dev libfreetype6-dev \
libwayland-dev wayland-protocols \
libxkbcommon-dev libxkbcommon-x11-dev \
libxcb1-dev libx11-dev libx11-xcb-dev \
libasound2-dev libvulkan-dev libdbus-1-dev
(See .github/workflows/ci.yml for the exact set used in CI.)
Releases & CI
GPUI can't be cross-compiled across operating systems (Metal on macOS, DirectX on
Windows, Vulkan on Linux), so each platform builds on its own native runner.
CI (
.github/workflows/ci.yml) —fmt,clippy, and tests on Linux
(x86_64 + arm64), macOS, and Windows on every push / PR.Releases (
.github/workflows/release.yml) — triggered by avX.Y.Ztag;
builds every package above and attaches them to the GitHub Release:git tag v0.1.0 && git push origin v0.1.0
macOS release builds are Developer-ID-signed and notarized when the Apple signing
secrets are configured; Windows .exes are Authenticode-signed via Azure Trusted
Signing as a post-release step (scripts/sign-windows.sh). tmux session
persistence is Unix-only (disabled on Windows).
License
muxel is dual-licensed:
- Open source — GNU GPL-3.0: free to use, modify, and
redistribute, provided any version you distribute is also released under
GPL-3.0. - Commercial — a separate license from ProjectHax LLC for use that can't
comply with the GPL (e.g. embedding muxel in a closed-source product). See
LICENSING.md.
By submitting a contribution you agree to the terms in
CONTRIBUTING.md, which keep both licenses possible.
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