hated-wow-mcp

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Bu listing icin henuz AI raporu yok.

SUMMARY

MCP server for World of Warcraft addon development: 20 tools that give Claude, Cursor and any MCP client the in-game Lua API, Blizzard's shipped UI source, CVars, FileDataIDs and texture atlases, plus Lua linting, TOC/XML validation and addon scaffolding. Retail, Classic, Classic Era and WoW Forever. Install with npx.

README.md

Hated WoW MCP

npm
license

An MCP server for writing World of Warcraft addons. Free and open source.

It gives your AI assistant three things it otherwise guesses at: the in-game
Lua API
for the client you are targeting, Blizzard's own shipped UI source
so it can see how the game itself does something, and the game's art and file
data
so texture references are real rather than invented.

20 tools. Setup for Claude Code, Claude Desktop, Cursor, Cline, Antigravity,
Codex and VS Code is below, and anything else that speaks MCP works too. Or
browse them in a local web UI with no AI at
all.

☕ Support this project

Hated WoW MCP is free and always will be. If it saves you time, you can buy me
a coffee — it genuinely helps keep it maintained through patch cycles.

buymeacoffee.com/rdygaming

Everything here is about code that runs inside the client. There is no
Battle.net web API in this server — no armory lookups, no auction house.


Quick start

Requires Node 20+. Nothing to clone, nothing to build.

Claude Code

claude mcp add wow -- npx -y hated-wow-mcp

Add -s user to make it available in every project instead of just the current
one. Verify with claude mcp list.

Claude Desktop

Edit your config file:

OS Path
Windows %APPDATA%\Claude\claude_desktop_config.json
macOS ~/Library/Application Support/Claude/claude_desktop_config.json

Windows Store install? If that path doesn't exist, look under
%LOCALAPPDATA%\Packages\Claude_*\LocalCache\Roaming\Claude\ instead.

Add the mcpServers block. If the file already has other keys, keep them —
merge this in rather than replacing the file:

{
  "mcpServers": {
    "wow": {
      "command": "npx",
      "args": ["-y", "hated-wow-mcp"],
      "env": {
        "WOW_DEFAULT_FLAVOR": "mainline"
      }
    }
  }
}

Then fully quit Claude Desktop from the system tray and reopen it — closing
the window is not enough, and the config is only read at startup.

Other clients

It is a standard stdio MCP server, so any MCP client can run it. What differs is
the config format. The shapes below come from each client's own documentation.

Client Where Format
Cursor .cursor/mcp.json in a project, or ~/.cursor/mcp.json same mcpServers JSON as above
Cline MCP Servers panel, then Configure (CLI: ~/.cline/mcp.json) same mcpServers JSON
Antigravity ~/.gemini/config/mcp_config.json, or Settings, Customizations, Open MCP Config same mcpServers JSON. Its docs ask for absolute command paths
Windsurf its MCP config file same mcpServers JSON
VS Code .vscode/mcp.json, or the MCP: Open User Configuration command servers, not mcpServers
Codex ~/.codex/config.toml TOML, see below

VS Code uses a different top-level key from everyone else:

{
  "servers": {
    "wow": { "command": "npx", "args": ["-y", "hated-wow-mcp"] }
  }
}

Codex reads TOML, not JSON. Either run codex mcp add wow -- npx -y hated-wow-mcp
or add this to ~/.codex/config.toml:

[mcp_servers.wow]
command = "npx"
args = ["-y", "hated-wow-mcp"]
env = { WOW_DEFAULT_FLAVOR = "mainline" }
startup_timeout_sec = 30

Raise startup_timeout_sec from Codex's default of 10. The first npx run has to
download the package, which took about 9 seconds on a fast connection and would
time out on a slower one. Claude Code has the same knob as MCP_TIMEOUT.

On Windows, some clients start servers without a shell, and plain npx then
fails to launch at all (ENOENT). Wrap it in cmd:

{
  "mcpServers": {
    "wow": {
      "command": "cmd",
      "args": ["/c", "npx", "-y", "hated-wow-mcp"]
    }
  }
}

That starts a live server in about 4 seconds. From a
clone, "command": "node" with the path to
dist/index.js starts in half a second and needs no network.

Tool approvals. 19 of the 20 tools only read local data and declare that
(readOnlyHint), so a client that prompts per call can safely skip them. The
exception is wow_addon_scaffold. It writes files only when you pass write,
and it refuses to overwrite an addon that already exists unless you also pass
overwrite. If you use auto-approve, leave that one out of the list.

See mcp-config.example.json in this repo for a starting file.

Then sync the game data

The Lua API indexes ship inside the package, so API search, type and event
lookup, linting, TOC/XML validation and scaffolding work the moment you add it

— no sync, no waiting.

The UI source corpus and the art/FileDataID lookups are too large to ship, so
those nine tools — including the CVar lookup — need a one-time sync. It needs
git on your PATH:

npx -y hated-wow-mcp sync all

Before you sync: open https://wago.tools/ once in your browser and
let the page fully load. wago.tools sits behind bot protection, and visiting
it first from the same connection lets the atlas download through. Skip this
and the atlas step may fail with HTTP 403.

That fetches a ~44 MB shallow clone of Blizzard's UI source and a ~149 MB
listfile — a few minutes on first run. Re-running later is cheap: an unchanged
listfile is revalidated rather than re-downloaded, so a no-op sync takes about
two seconds.

Classic and WoW Forever

A bare sync all (or sync ui-source) indexes your default client's UI source,
retail unless you set WOW_DEFAULT_FLAVOR, plus every WoW client it finds
installed
. With _classic_beta_ installed, WoW Forever is indexed with no
flag. With only retail installed, nothing extra is downloaded. The log says what
it chose.

To pick clients yourself, name them. That overrides the detection, and every
sync adds to the same index rather than replacing it:

npx -y hated-wow-mcp sync ui-source -- forever   # WoW Forever (Camelot)
npx -y hated-wow-mcp sync ui-source -- classic   # Mists / Cata / Wrath / TBC
npx -y hated-wow-mcp sync ui-source -- vanilla   # Classic Era
npx -y hated-wow-mcp sync ui-source -- mainline  # retail only, skip the rest

Each client is its own ~46 MB checkout, so a machine with all four installed
downloads about four times what a retail-only one does.

The art data follows the same rule. sync game-data builds the texture atlas for
your default client plus every installed one, and you can name clients the same
way (sync game-data -- forever). An atlas is small, a few MB, so this costs far
less than the UI source. The file index is shared by every client and is built
once.

Ask a tool about a client you have not synced and it says so and gives you the
command. It does not fall back to retail's source, which would answer with
code that may not exist on that client.

The API index for all four clients ships in the package, so flavor: "forever"
works on API search, linting and .toc validation with no sync at all. See
Known limits for what upstream does not publish for it yet.

Verify it worked

Ask your assistant: "Using the WoW MCP, what does C_Item.GetItemInfo return?"
You should get a full 18-value signature. Or run the server directly:

npx hated-wow-mcp --list

That should print all 20 tools.

Where the data lives

Synced data never goes inside the package — that is what makes npx work. It
lands in your OS cache directory:

Platform Location
Windows %LOCALAPPDATA%\hated-wow-mcp\Cache
macOS ~/Library/Caches/hated-wow-mcp
Linux $XDG_CACHE_HOME/hated-wow-mcp, else ~/.cache/hated-wow-mcp

Set WOW_MCP_DATA_DIR to override — useful for putting ~70 MB on another
drive, or sharing one sync between several installs. wow_data_status always
reports where it resolved to and why.


Running from a clone

You only need this to modify the server, or to use the
local web UI, which is not part of the
published package. Requires Node 20+ and git.

git clone https://github.com/RdyGaming/hated-wow-mcp.git
cd hated-wow-mcp
npm install
npm run build
npm run sync-all
npm test

npm test should report 111 passed, 0 failed. On Windows, setup.cmd does
all five steps and prints the absolute path you need below.

A clone keeps its synced data in data/ beside the source rather than in the OS
cache, so working on the server never disturbs an npx install you already have.

Point your client at the built entry point instead of npx:

{
  "mcpServers": {
    "wow": {
      "command": "node",
      "args": ["C:\\absolute\\path\\to\\hated-wow-mcp\\dist\\index.js"]
    }
  }
}

On Windows, backslashes must be doubled in JSON. On macOS/Linux use a normal
path like /Users/you/hated-wow-mcp/dist/index.js.

See CONTRIBUTING.md before opening a PR.


Browse it without an AI client

Every tool also runs in a local web UI — no assistant, no API key, no tokens.
Useful for looking something up quickly, or for checking what a tool returns
before you wire it into a prompt.

This one needs a clone; it is not part of the npm
package.

npm run web

Then open http://localhost:3001.

Pick a tool from the sidebar and it builds the form for you: the fields, their
types, and the help text all come from the tool's own schema, so the UI always
matches what the tool actually accepts. Results render in a Monaco editor with
a copy button.

This talks to the tools directly — it does not speak the MCP protocol, so
nothing here interferes with the server your assistant is using. Both can run
at the same time.

Two things worth knowing:

  • Run npm run sync-all first. The UI is only as complete as your synced
    data; without it the UI source and game data tools return nothing.
  • Art tools show paths, not pictures. wow_icon_search and friends return
    FileDataIDs and texture paths — there is no BLP decoding (see
    Known limits). Paste a FileDataID into
    wago.tools to see the actual image.

Set PORT if 3001 is taken:

PORT=4000 npm run web

The UI's dependencies (express, cors) are dev dependencies — a normal
npm install picks them up, and the MCP server itself never imports them.


Configuration

All settings are optional — see .env.example.

Variable Purpose
WOW_DEFAULT_FLAVOR Client to answer for when a tool call doesn't name one: mainline, mists, cata, wrath, tbc, vanilla, forever. Defaults to mainline.
WOW_INSTALL_PATH Your WoW folder. Auto-detected if unset.
WOW_ADDON_PATH AddOns folder the file tools read and write. Confines them to that directory.

What it knows

Data set Contents Source
Lua API index 6,335 functions, 1,783 events, 1,676 enums/structures, 6,704 globals (retail; Classic and Classic Era indexed separately) Blizzard's own generated /api documentation, mirrored at Gethe/wow-ui-source
UI source 4,036 files across 348 Blizzard_* packages — 4,044 inheritable XML templates, 3,488 mixins, 26,859 mixin methods Same mirror
CVars 1,635 console variables with defaults, categories, scope and Blizzard's own descriptions; 451 also carry usage evidence from the UI source Ketho/BlizzardInterfaceResources + UI source
UI schema Blizzard's UI.xsd, parsed for element/attribute validation Same mirror
File index 172,175 interface files including 36,624 icons, mapped to FileDataIDs wowdev/wow-listfile
Atlas index Named SetAtlas elements with sizes and coordinates, one index per client at an exact build (17,467 retail, 20,454 WoW Forever) wago.tools DB2 exports

All of it is synced from public mirrors by the scripts in src/sync/, so it
tracks patches without anyone hand-maintaining a list.


Tools

API reference

Tool Purpose
wow_api_search Find a function with its full argument and return signature
wow_api_event_search Find an event and its payload arguments, in order
wow_api_type_search Find an Enum.*, Constants.* or structure table
wow_api_diff Compare availability across retail / Classic / Classic Era
wow_api_stats Show which indexes are loaded and when they were synced

Blizzard's UI source

Tool Purpose
wow_ui_template_search Find an inheritable XML template, with its inheritance chain
wow_ui_mixin_search Find a mixin by name or by one of its methods
wow_cvar_search Find a CVar: default, category, scope, whether it is protected, and how Blizzard uses it
wow_ui_grep Regex-search all 4,036 shipped Lua/XML files
wow_ui_read_file Read a shipped source file in context
wow_ui_list_packages List the Blizzard_* packages

Authoring

Tool Purpose
wow_lua_lint Removed/moved APIs, unknown events, taint, performance traps
wow_xml_validate Validate interface XML against Blizzard's UI.xsd
wow_toc_validate Validate a .toc: interface version, flavor suffix, file list
wow_addon_scaffold Generate a working addon skeleton
wow_install_info Report local installs and installed addons

Game data and art

Tool Purpose
wow_file_search Path ↔ FileDataID, both directions
wow_icon_search Find an icon and get both usable reference forms
wow_atlas_search Find a SetAtlas element with size and coordinates
wow_data_status Show which game data sets are synced

Why the linter is worth running

It is built on the per-flavor index rather than a hand-written deprecation list,
so it knows things that are true for the client you are targeting:

$ wow_lua_lint --flavor mainline
local n = GetContainerNumSlots(0)

  1:9  warning  api/moved-to-namespace
      "GetContainerNumSlots" has moved into a namespace in Retail (Midnight)…
      -> C_Container.GetContainerNumSlots

The same code is clean on Classic, because there the global still exists. That
distinction is derived from Blizzard's data, not asserted by hand.

It also catches the taint mistakes that produce "Interface action failed because
of an AddOn" — calling protected functions, reassigning Blizzard globals,
touching secure frames during combat lockdown.

Measured false-positive rate, checked by running both validators across
Blizzard's own shipped code:

  • XML validator: 0 of 1,091 files report an error.
  • Lua linter: 48 of 2,551 files (1.9%), and those are almost entirely
    correct — they are Blizzard's own Blizzard_Deprecated* shims, which exist
    precisely to redefine removed APIs.

Keeping it current

Re-run after a patch. wow_api_stats and wow_data_status show what you have
and when it was synced.

Command Fetches Notes
npm run sync-api Lua API index for all three clients ~1,700 small HTTPS requests
npm run sync-ui-source Blizzard UI source (shallow git clone, ~44 MB) Re-run fast-forwards
npm run sync-game-data Listfile + atlas tables Add --full for models/maps/sounds
npm run sync-all All three

Those are the commands for a clone. An installed copy has no package scripts, so
it uses the sync subcommand instead:

npx -y hated-wow-mcp sync all
npx -y hated-wow-mcp sync game-data -- --full

sync-api is checkout-only — it regenerates data that ships inside the package,
so an installed copy gets a newer API index by upgrading rather than syncing.

The data comes from public upstream mirrors, so re-syncing picks up patch changes
without waiting on a release here. Note that those mirrors typically lag a live
patch by hours to days.

Re-syncing is cheap when nothing changed. The 149 MB listfile is revalidated
with its ETag, so an unchanged one costs a single round trip rather than a
fresh download, and the index is left alone rather than rebuilt — a no-op
sync-game-data finishes in about two seconds. Pass --force to ignore the
cache and rebuild regardless.

The server tells you when it has gone stale. Once a synced index is more
than 30 days old, answers drawn from it carry a one-line warning, and
wow_data_status reports the age of each set. Stale data is the failure mode
worth catching: a confident answer about a function or texture that a patch has
since removed is worse than no answer at all.

wago.tools access

Open https://wago.tools/ in a browser and let it load before running
sync-game-data or sync-all.
The site is behind bot protection, and a
browser visit from the same connection clears the way for the atlas download
that follows. Doing this first avoids most atlas failures.

If the atlas step still reports HTTP 403, wago.tools is refusing the connection
outright — it blocks many datacentre, cloud and VPN IP ranges. Run it from a
normal desktop connection, with any VPN off.

This never blocks the rest of the sync. The file index in the same script comes
from GitHub and works regardless, and only wow_atlas_search depends on the
atlas step — the other 19 tools are unaffected.


Layout

src/
  config.ts            flavors, interface versions, install detection
  wowapi/              API index loading, search, rendering
  uisource/            Blizzard UI source index, template/mixin/grep search
  gamedata/            listfile and atlas lookup
  lua/                 tokenizer, analyzer, rule tables
  xml/                 UI.xsd parser, XML validator
  toc/                 .toc parser and validator
  scaffold/            addon generator
  tools/               MCP tool definitions
  sync/                the three sync scripts, plus their shared entry point
  paths.ts             bundled vs. synced data locations
server.js              local web UI backend (npm run web)
index.html             local web UI frontend
test/smoke.mjs         111 end-to-end checks against real data
data/                  bundled API indexes, plus synced ones in a clone

Known limits

  • Widget method inheritance is not modelled. Frame:SetPoint is found, but
    the server does not know that Button inherits it from Frame. Searching the
    bare method name works.
  • Classic progression flavors share one index. Blizzard publishes generated
    docs for the clients that are actually running; Cata/Wrath/TBC map onto the
    Classic index, so answers for those are approximate.
  • WoW Forever is missing three lists. Its client is built on the retail
    codebase (Blizzard calls the game type camelot), so it has its own index,
    and the API docs and UI source come from Blizzard's own files like every other
    client. But the community resource repo that supplies the flat global-function
    list, the event list and the CVar registry has no branch for it yet. So on
    forever: unknown-function lint checks are turned off (with a note saying so,
    rather than flagging working code), a bare name in wow_api_diff reads "not
    documented" instead of "not available", and wow_cvar_search shows only the
    CVars Blizzard's UI touches, with no defaults, descriptions or protection
    flags. Once upstream has a branch for it, picking these up is a one-line
    change to the branch table in src/sync/api.ts.
  • Atlases are built per client, so each has to be synced. Retail and WoW
    Forever share 16,788 atlas names, but 3,666 exist only on Forever and 720 only
    on retail, so wow_atlas_search answers from the client you name and says
    which build it used. A client whose atlas is not built says so and gives the
    command; it does not borrow retail's.
  • No BLP decoding. Art tools return paths, FileDataIDs and atlas coordinates
    — not rendered images. Extracting actual textures needs a CASC tool such as
    wow.export against your own installation.
  • The linter's scope model is approximate. It is a lexer with a scope stack,
    not a full Lua parser. It errs toward silence on ambiguous code.

Troubleshooting

Server doesn't appear in Claude Desktop. Fully quit from the system tray, not
just the window. Check the JSON is valid and backslashes are doubled.

"Cannot find module ... dist/index.js". Only applies when running from a
clone: you skipped npm run build, or the path in your config is wrong. It must
be absolute. On npx, use "command": "npx", "args": ["-y", "hated-wow-mcp"] and
there is no path to get wrong.

UI source, art or icon lookups return nothing. Those need the one-time sync.
Run npx -y hated-wow-mcp sync all (or npm run sync-all from a clone), then check
wow_data_status — it reports where it looked and when that data was built.

The sync fails. You need git on your PATH for the UI source step. For an
HTTP 403 on the atlas step, see the wago.tools note in
Quick start.

Data seems stale after an update. npx caches the package. Force the newest
release with npx -y hated-wow-mcp@latest, or clear it with npm cache clean --force. wow_api_stats shows which index is actually loaded.

"Filename too long" / "Clone succeeded, but checkout failed" (Windows). Some
Blizzard filenames are 108 characters on their own, so a deep clone path can
exceed Windows' 260-character limit. The sync scripts pass core.longpaths=true
to git to handle this. If you still hit it, clone somewhere shorter — keep the
path under about 150 characters (C:\dev\hated-wow-mcp is plenty of room) — or
enable long paths system-wide in Windows.


Contributing

Issues and pull requests welcome at
github.com/RdyGaming/hated-wow-mcp.

CONTRIBUTING.md covers the dev setup, how the two data sets
differ, and what to know before adding a tool. Participation is governed by the
Code of Conduct.

The most valuable report is a lookup that returns something wrong rather
than nothing — there is an issue template for it that asks how you verified the
real behaviour, so the fix can be checked against the game.

Found a security problem? Please report it privately — see
SECURITY.md.

License

MIT — see LICENSE.

Not affiliated with or endorsed by Blizzard Entertainment. World of Warcraft is a
trademark of Blizzard Entertainment, Inc. All game data is fetched at runtime
from public community mirrors and is not redistributed by this project.

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