cardstock-diorama-myth

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SUMMARY

Claude skill that turns a single request into a narrated mythic short film in a layered cut-paper diorama style — three-colour cardstock worlds, paper wipes, Unsora MCP + local ffmpeg, one assembled MP4.

README.md

Cardstock Diorama Myth Animation

Cut-paper diorama myth short film demo

A Claude Code / Claude.ai skill that turns a single request — a myth, a premise, or nothing at all — into a finished, narrated mythic short film in a layered cut-paper diorama style: stacked matte cardstock worlds, a strict three-colour palette, exposure that swings, paper-wipe transitions hiding every seam, a storyteller's voiceover, and one assembled MP4.

Built for the Unsora MCP — all generation runs on Unsora (create_image, create_video, create_voiceover), and assembly runs locally with ffmpeg, giving full control over block windows, voiceover placement, and the mix.

What it makes

Animation-movie storytelling, not an explainer: gods, monsters, heroes, folklore, origin myths and transformations, told in ten-second story beats. The signature look:

  • Flat matte cardstock worlds with visible cut edges and soft contact shadows
  • A strict three-colour palette and no others, with deliberate exposure swings
  • A tiny figure dead-centre of a huge symmetrical set; a top-down concentric "ring" hero shot
  • Scenes joined by invisible paper wipes, native paper foley and impact SFX
  • A mythic narrator (~12–18 words per block, some blocks deliberately silent)
  • Ends by landing on a face

The look is treated as a specification, not a vibe — palette, exposure and pacing are numbers, stated in the prompt and then measured against the output with the bundled QC script.

When to use it

Ask for a myth, legend, fable, folktale or fairy-tale short; a cut-paper / papercraft animated story; "tell the story of X" as a video; or say "run the cardstock diorama myth animation" — the skill can propose myths itself.

Not for fact-driven explainers with charts and statistics.

Pipeline

Phase What happens Tools
S — Story Use the given myth, or propose 4–6 and wait for a pick reasoning + web search
L — Lore Research the actual tradition: variants, names, iconography, the ending web search
P — Palette Lock one three-colour palette for the whole film free
1 — Style key Generate the cardstock style key at the run's aspect ratio create_image (nano-banana-pro)
1b — Casting Sheets for the protagonist, creatures, recurring places, the talisman create_image (nano-banana-pro)
2 — Beat sheet N beats on the mythic arc, ~12–18 words each, 1–2 wordless free
3 — Block prompts N prompts in the diorama language, wipe-bookended, sheets bound free
4 — Clips N × 10s clips, style key + sheets on every one create_video (seedance-2.0)
5 — Voice One storyteller (ElevenLabs Eleven v3), one take per voiced block create_voiceover
6 — Assemble Concat clips, place + mix the takes, deliver one MP4 ffmpeg (local)

Defaults: 16:9, 1 minute (6 blocks; 8–12 recommended for a real arc), 720p, English narration, no subtitles, no music — seedance's native paper foley carries the sound.

Requirements

  • Unsora MCP connected and authenticated (create_image, create_video, create_voiceover, list_voiceover_voices, and the matching wait_for_* pollers)
  • Local ffmpeg and ffprobe — not optional; they are the assembler
  • Web search for the lore pass on real traditions
  • Recommended: python3 with numpy, pillow, scikit-learn and curl for the automated QC pass

Install

Place the skill folder in your Claude Code skills directory:

mkdir -p ~/.claude/skills
git clone https://github.com/sadekxD/cardstock-diorama-myth.git ~/.claude/skills/cardstock-diorama-myth-animation

Then invoke it from Claude Code, e.g. "Tell the story of Icarus as a cut-paper short" or "run the cardstock diorama myth animation".

Repository contents

  • SKILL.md — the complete skill definition: operating mode, story engine, narration rules, paper-wipe joins, the full phase-by-phase pipeline, failure handling, and delivery format
  • references/style-dna.md — the full cardstock visual system: paper logic, exposure swing, camera and motion vocabulary, the style-key prompt, the block-prompt template, and the per-block checklist
  • references/palette.md — the palette maths, five tested palettes plus one documented failure, and palette-by-myth-world guidance
  • references/unsora.md — exact Unsora call templates for every phase, the job/polling model, moderation and IP map, cost arithmetic, and every ffmpeg command for the assembly
  • scripts/qc.py — measures frames and clips against the palette, exposure and wipe targets
  • scripts/palette.py — solves a new three-colour palette at the right luma values

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