skills
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Bu listing icin henuz AI raporu yok.
Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through the Scenario MCP, plus expert teams that drive Blender, Maya, ZBrush, Unreal, and Unity.
Agent Skills that teach AI coding agents (Claude Code, Cursor, Codex, Copilot, and 70+ others) how to create production-ready content with Scenario through the Scenario MCP server: images, video, audio, textures, skyboxes, 3D assets, and custom-trained models, for games, entertainment, and any creative vertical.
Skills follow the Agent Skills format.
Install
# Every skill, no picker
npx skills add scenario-labs/skills --skill "*"
# Pick from the installer menu (it opens with nothing preselected)
npx skills add scenario-labs/skills
# A single skill
npx skills add scenario-labs/skills --skill scenario
Some skills direct sibling skills per stage, so installing one of them alone leaves its references unfilled. Install a composed pipeline together:
# Video ads (director skill plus the siblings it delegates to)
npx skills add scenario-labs/skills --skill scenario --skill scenario-video-ads --skill scenario-image --skill scenario-video --skill scenario-seedance --skill scenario-audio --skill scenario-video-assembly --skill scenario-text-overlay --skill scenario-consistency --skill scenario-asset-analysis
# Seedance music video
npx skills add scenario-labs/skills --skill scenario --skill scenario-seedance-music-video --skill scenario-seedance --skill scenario-consistency
# Seedance storyboarded choreography
npx skills add scenario-labs/skills --skill scenario --skill scenario-seedance-storyboard --skill scenario-seedance --skill scenario-consistency --skill scenario-video-editing --skill scenario-video-assembly
Skills need the Scenario MCP server connected:
claude mcp add --transport http scenario https://mcp.scenario.com/mcp
Or add https://mcp.scenario.com/mcp to any MCP client and sign in with a Scenario account (OAuth), or use an API key. Full setup lives in the scenario skill.
Staying up to date
Installs always fetch the latest copy of each skill from main; there is no version pinning. Releases are how changes become visible: every feature, fix, and documentation change merged to main lands in the next release, staged by release-please as an open release PR. Merging that PR tags a version, updates CHANGELOG.md in this repository, publishes a GitHub release, and posts the notes to the Scenario changelog.
- To learn that a skill changed, watch this repository's releases (Watch, then Custom, then Releases on GitHub) or check any of the changelog pages above. An entry scoped to a single skill carries that skill's name; changes spanning several skills appear under broader scopes such as
skills. - To pull the changes, run
npx skills updatewhere you installed, or re-run your originalnpx skills addcommand.
Skills
Getting started
Connect the Scenario MCP server and learn the core generation loop every other skill builds on.
| Skill | Use it for |
|---|---|
| scenario | Connecting to the Scenario MCP and the core generation loop: discover, schema, run, wait, display, download |
Finding a direction
Turn a blank brief into references, options someone can choose between, and a moodboard the next batch runs from.
| Skill | Use it for |
|---|---|
| scenario-inspiration | Finding a direction before generating: serendipity, reference hunting, A/B/C/D concept options, moodboard collections |
Images
Generate and edit images: model choice, sizing, references, masked edits, post-processing tools, and letter-perfect text overlay cards.
| Skill | Use it for |
|---|---|
| scenario-image | Text-to-image and image editing: model choice, sizing fields, prompt limits, reference images, masked inpainting |
| scenario-product-shots | Product photography from a real photo: packshots, lifestyle scenes, relighting, label-fidelity gates |
| scenario-brand-kit | Visual identities: SVG logos and wordmarks, palette and type specs, gated variants and applications, the filed kit |
| scenario-image-editing | Tool-model image edits: 3D LUT grades, effects, expand and reframe, resize, slicing, layers, background removal |
| scenario-text-overlay | Letter-perfect text overlays: templated transparent PNG cards (taglines, CTAs, legal supers, rich cards) to composite |
| scenario-storyboards | Comic pages, storybooks, and pre-viz storyboards: script first, one run per panel, a locked cast, lettering in post |
Game art and environments
Sprites, icons, tilesets, textures, skyboxes, and 3D assets ready for game engines.
| Skill | Use it for |
|---|---|
| scenario-game-assets | Sprites, icons, props, tilesets, pixel art, concept art, transparent backgrounds, style-consistent batches |
| scenario-sprite-animation | Walk cycles, idle loops, VFX sprites, and animation sheets from one prompt: GIF vs sprite sheet output, frame slicing, pixel cleanup |
| scenario-textures | Seamless and tileable textures, PBR materials, tiling-safe upscaling, engine-ready sizing |
| scenario-skyboxes | 360 equirectangular panoramas and skyboxes, seam-safe upscaling, engine export |
| scenario-3d | Text or image to 3D meshes, multi-view reconstruction, retexture and remesh, inline 3D preview, GLB/FBX download |
| scenario-patina-retexture | PATINA PBR retexture of a finished mesh: material families, one map set per family, Blender apply with geometry untouched, matched before/after comparison film |
| scenario-orbit-views | New camera angles of one picture through a 3D intermediary: clay layouts in a grounded panorama, repaint per camera, matched transparent set |
Video and audio
Video generation and editing, music, sound effects, voice, and speech.
| Skill | Use it for |
|---|---|
| scenario-video | Text-to-video and image-to-video, motion prompting, lipsync, video editing, upscaling, cut/split/concat utilities |
| scenario-video-editing | Tool-model footage edits: LUT grades and effects, trim, split, resize, reverse, frames, masks, layers |
| scenario-seedance-music-video | Turning a song into a music video: beat-aligned shots, lyric transcription, shot sound under the master, assembly |
| scenario-seedance-storyboard | Movement that holds across cuts: timecoded shot scripts, character sheets and boards, pose-chained shots that play as one performance |
| scenario-video-ads | Producing a video ad from a product shot: brief, storyboard, cinematic grammar, fidelity gates, budget, delivery |
| scenario-ugc | UGC-style creator video: talking-head and avatar ads, demos, faceless voiceover, spoken-register scripts, claim safety |
| scenario-fan-cam | Personalized fan-cam clips: identity edit into a broadcast still, reaction beats to video, graphics composited in post |
| scenario-audio | Music, sound effects, voice and speech generation, video scoring, audio utilities |
| scenario-video-assembly | Assembling clips into a finished video: timeline composition, concat with transitions, overlays, music, captions |
| scenario-caption-studio | Captioning a finished video per destination: styled burn-in or SRT, transcription hints, translation, per-platform placement |
Consistency and custom models
Hold one character, product, or style across a whole set, and train custom models on your own art.
| Skill | Use it for |
|---|---|
| scenario-consistency | Holding one character, product, or style across a set: baseline-plus-delta prompts, reference images, control maps |
| scenario-identity-library | Creating named characters and props as reusable identities: interview to brief, gated collections, Grid Maker sheets, reuse |
| scenario-model-training | Training custom models for style, character, or product consistency, and generating with them |
Reviewing and organizing output
Read finished assets back: caption them, extract a style or a control map, check a batch against a brief or the Quality Gate, compare candidate models on one brief, and file the keepers.
| Skill | Use it for |
|---|---|
| scenario-asset-analysis | Reading assets back: captions, style descriptions, batch review against a brief, control maps, collections, tags |
| scenario-quality-gate | Pass/warn/fail image verdicts from the Quality Gate: free stored reads, dry-run pricing, feeding suggestions back into the next run |
| scenario-refine-loop | Iterating until output matches the brief: rubric first, batched critique verdicts, cheapest targeted fix, round caps |
| scenario-model-comparison | Bake-offs between candidate models on one brief: normalized inputs, a dry-run cost matrix, billed cost and latency, contact sheets, pre-registered criteria |
Formats and placements
Ship one approved master, image or video, to every placement: ratios, safe zones, and platform specs from social feeds to shops, storefronts, and print.
| Skill | Use it for |
|---|---|
| scenario-formats | Deriving every placement from one master, image or video: crop vs resize vs expand vs reframe, platform specs and safe areas |
Workflows and apps
Discover, run, build, and publish Scenario workflows (apps), and migrate graphs from Weavy, ComfyUI, or other node editors.
| Skill | Use it for |
|---|---|
| scenario-workflows | Running saved workflows (apps): building the run inputs, dry-run pricing, unsticking approval gates |
| scenario-workflow-authoring | Creating and editing workflow graphs: editor_info grammar, node wiring, publishing apps, and migrating graphs from Weavy, ComfyUI, or other node editors |
Troubleshooting
Get past a blocked generation, and turn a stuck session into a reproducible public issue.
| Skill | Use it for |
|---|---|
| scenario-moderation | Recovering a blocked generation: provider-side filters, model switching, proportional wording, look-alike errors |
| scenario-report | Reporting a bug or change request as a reproducible, redacted issue on this repository's public tracker |
Team administration
Govern a team from the agent: which models it can run, who is on it and in which projects, per-member spend caps, API key roles, and who spent what.
| Skill | Use it for |
|---|---|
| scenario-team-admin | Model access control, team and project membership, per-member Creative Unit caps, API key roles, and spend attribution |
| scenario-admin-analytics | Cached MCP usage analytics, model and user rankings, CSV exports, adoption PDFs, and a local dashboard |
Image model families
The top image families in depth: generation and editing modes, reference rules, and the caps that differ per member.
| Skill | Use it for |
|---|---|
| scenario-gpt-image | GPT Image 2.5 Flare and Sunburst, GPT Image 2 and 1.5: member routing, the quality tiers up to max and their price ladder, alpha masks, transparent cutouts, in-image text, pixel sizing |
| scenario-mai-image | MAI Image: in-image typography, quoted copy prompts, instruction editing (preserve first, one change), per-editor source input shapes, edit cost split |
| scenario-seedream | Seedream images: member selection (Pro, Lite, 4.5, Layerize), per-member sizing contracts, in-image text, sequence sets, layer splits, cost |
| scenario-gemini-image | Gemini image (Nano Banana): member choice (Flash, Pro, Lite), instruction editing, reference roles, video stills, Search grounding, cost |
| scenario-reve | Reve image: v2.1 vs Remix selection, frame-tag reference wiring, maskless instruction edits, per-member caps and cost |
| scenario-ideogram | Ideogram images: member selection (V4 typography, native transparency, layerize text, character, remove background), expansion off for exact copy, transparency routes, per-member parameter drift |
| scenario-grok-imagine-image | Grok Imagine images: text-to-image and instruction editing, exact in-image typography, quoted copy rules, aspect ratio traps, quality and cost tiers |
| scenario-luma-image | Luma Uni-1 images: create vs edit mode, role-labeled references, web search grounding, rendered text, cost |
Video model families
The top video families in depth: conditioning modes, native audio, editing and extension, and per-member caps and costs.
| Skill | Use it for |
|---|---|
| scenario-minimax-video | MiniMax Hailuo video: H3 keyframe vs reference modes, bracketed camera commands, native audio prompting, 2.3 duration coupling, cost |
| scenario-gemini-omni | Gemini Omni video: member selection (first frame, references, edit, extend), prompted native audio, identity from references, motion-locked restyles |
| scenario-grok-imagine-video | Grok Imagine video: one member per mode (first frame, @image references, edit, extend), prompted audio and dialogue, resolution and preprocessing caps |
| scenario-veo | Veo video: mode selection (first frame, transitions, references, extend), asset or style references, prompt-directed native audio, tier costs |
| scenario-seedance | Seedance video: mode selection (first frame, references, edit, extend), conditioning traps, native sound, cost |
| scenario-kling | Kling video: picking a member across V3, O1, and 2.6 (multi-shot, elements, editing, motion control, lipsync, avatar), audio exclusivity, tier cost |
| scenario-vidu | Vidu video: tier and mode selection (text, image, start/end frames, references), per-tier caps, two prompt shapes, music toggle traps |
| scenario-wan | Wan video: member-per-job selection (T2V, I2V, edit, Animate, reframe, outpainting), parameter drift across generations, multi-shot prompts, audio sources |
| scenario-runway | Runway video: Gen4.5 generation (text, first frame), Aleph 2 footage edits (swap, remove, restyle), keyframe pinning, aspect ratio traps, cost |
| scenario-luma-video | Luma Ray video: member routing (generate, edit, reframe, modify), option vetoes (10s, loop, HDR, anchors), twin editor ladders, cost |
Audio model families
The top audio families in depth: music, covers and stems, sound effects, speech, dubbing, and video scoring.
| Skill | Use it for |
|---|---|
| scenario-minimax-music | MiniMax music: vocal songs from a tagged lyric sheet, auto lyrics, instrumental mode, melody-keeping covers, character-count cost |
| scenario-elevenlabs | ElevenLabs audio: picking the member (TTS, music, SFX, dubbing, re-voicing, isolation), voice and tag rules, song section grammar, cost |
| scenario-ace-step | ACE-Step music: one member per mode, Turbo vs Quality lanes, lyric sheet tags, cover strength, repaint windows, stem edits |
| scenario-sonilo | Sonilo audio: SFX and music from text or video, standalone track vs muxed clip, segment prompts, keep-speech scoring, cost |
3D model families
The top 3D families in depth: mesh generation, retexture and rigging toolchains, portraits, and explorable worlds and splats.
| Skill | Use it for |
|---|---|
| scenario-meshy | Meshy 3D: generate from image, multi-view, or text, then retexture, remesh, UV unwrap, rig, or animate; texture precedence, Ultra mode, polycount traps |
| scenario-rodin | Rodin 3D: member selection (image-to-3D, text-to-3D, Fast lanes, Bang! mesh splitting), full versus Fast parameter dialects, topology and tier traps, cost |
| scenario-sparc3d | Sparc3D image-to-3D: ordered multi-view input, mesh vs textured output, per-member resolution spellings, face budgets, long-job waits |
| scenario-3d-worlds | 3D worlds and splats: member choice by input (text, image, pano, multi-view, video, object), Marble draft-then-upgrade seed reuse, HY World skybox-to-splat pipeline, long-job patience |
Example prompts
Once the skills are installed and the MCP server is connected, ask your agent things like:
- "Generate four style-matched potion icons with transparent backgrounds for my RPG inventory"
- "Make a seamless brick texture, then upscale it to 2048 without breaking the tiling"
- "Turn this concept sketch into a 3D prop and let me preview it before I export the GLB"
What is an Agent Skill?
A skill is a SKILL.md file with procedural knowledge an agent loads on demand, defined by the open Agent Skills specification. The skills CLI installs these files into 70+ agents, and the ecosystem directory lives at skills.sh.
Contributing
See CONTRIBUTING.md for the contribution workflow, and AGENTS.md for the authoring contract, the public-content policy, validation, and the application-testing bar. One-time setup after cloning: pnpm install (installs commitlint, cspell, prettier, and the husky git hooks). pnpm run validate runs the same content checks CI runs; commit messages and the PR title are linted separately with commitlint. PRs welcome; PR titles follow Conventional Commits since they become the squash commit header on main.
Every script shipped with a skill has a test suite in tests/<name>/; pnpm test runs them all (CI does too). Suites need Python 3.11+ with any tests/<name>/requirements.txt dependencies installed, plus ffmpeg on PATH where a suite uses it. Python suites use stdlib unittest, TypeScript suites use vitest.
License
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