VibeGame
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VibeGame: Vibe your favorite game with Claude Code & Codex -- An open-source AI-Native game engine and self-evolving multi-agent framework for game development. 这个如何
Project Page · Watch Demos · Install · Quick Start
An open-source, AI-native game development system that turns natural language into playable 2D game projects you can inspect, modify, and ship.
News
- [2026.08] 🚀 We release VibeGame: Prompt-to-Game Development with AI-Native Engine and Self-Evolving Adversarial Agent Team! Check our Project Page and Technical Report
Demos
Watch the demos and explore more project details on the Project Page.
Civilization prototype |
Hollow Knight boss slice |
Arcade fighter |
Dungeon roguelike |
VibeGame Intro |
Fruit Ninja |
Aniya Parkour |
Pixel Sekiro |
AI Werewolf party game |
Installation
Prerequisites:
- Python 3.12 or newer.
uv.tmux.- At least one supported agent CLI: Claude Code or Codex.
Node.js and npm are not required for the standard VibeGame setup.
First-time Claude Code users: VibeGame launches agents with
claude --dangerously-skip-permissions. If you have never used this flag before, run it once in a terminal and accept the confirmation prompt — the first-run consent screen cannot be completed inside VibeGame's managed session, and agent startup will fail without it.
git clone https://github.com/tettethu/VibeGame
cd VibeGame
Tell your agent (Claude Code or Codex):
Read and follow the instructions in @docs/SETUP.md to set up this project for me.
Or set it up manually:
./setup.sh
setup.sh links the installed vibegame command to this checkout so the CLI
can use the bundled engine, templates, and Dashboard. Keep the checkout
available; pulling updates changes the installed CLI without reinstalling it.
Quick Start
mkdir my-game && cd my-game
vibegame init
vibegame start
Or start an existing project from another directory:
vibegame start --project ./my-game "Continue polishing the boss fight"
Use VibeGame's standard build workflow for an end-to-end game development goal:
/vibegame-build Build a compact roguelike dungeon with one boss encounter
Run or close the game directly:
vibegame run --port auto
vibegame close
VibeGame Dashboard
We provide a web dashboard for interacting more freely with the agent team and manually editing game properties.
![]() Chat Chat with your agents to start building |
![]() Assets Preview animations and adjust sprite bounds |
![]() Objects Configure character animations and properties |
![]() Play Play the game you are building |
Roadmap
- Release the VibeGame technical report
- Open-source the Phaser-based VibeGame implementation
- Add Godot support
- Add Unity support
- Expand VibeGame from 2D to end-to-end 3D game creation
Acknowledgments
We are inspired by the broader community exploring AI agents for game creation, game development, and gameplay. We thank the teams behind GameDevBench, OpenGame, GameCraft-Bench, and other open-source projects for advancing this field and sharing their work with the community.
- Claude Code and OpenAI Codex - agent runtimes supported by VibeGame.
- Phaser - the web game framework beneath VibeGame's 2D engine.
- Trellis - inspiration for the design of VibeGame's development harness.
- agent-sprite-forge - inspiration for VibeGame's sprite-generation prompt design.
License
VibeGame is released under the Apache License 2.0.
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