VibeGame

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  • License — License: Apache-2.0
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SUMMARY

VibeGame: Vibe your favorite game with Claude Code & Codex -- An open-source AI-Native game engine and self-evolving multi-agent framework for game development. 这个如何

README.md
VibeGame system teaser

Python 3.12+ Apache License 2.0 Claude Code supported Codex supported Phaser

Project Page  ·  Watch Demos  ·  Install  ·  Quick Start

An open-source, AI-native game development system that turns natural language into playable 2D game projects you can inspect, modify, and ship.

News

  • [2026.08] 🚀 We release VibeGame: Prompt-to-Game Development with AI-Native Engine and Self-Evolving Adversarial Agent Team! Check our Project Page and Technical Report

Demos

Watch the demos and explore more project details on the Project Page.

Civilization demo
Civilization prototype
Hollow Knight demo
Hollow Knight boss slice
KOF demo
Arcade fighter
Roguelike demo
Dungeon roguelike
VibeGame intro
VibeGame Intro
Fruit Ninja demo
Fruit Ninja
Aniya demo
Aniya Parkour
Sekiro demo
Pixel Sekiro
AI Werewolf demo
AI Werewolf party game

Installation

Prerequisites:

Node.js and npm are not required for the standard VibeGame setup.

First-time Claude Code users: VibeGame launches agents with claude --dangerously-skip-permissions. If you have never used this flag before, run it once in a terminal and accept the confirmation prompt — the first-run consent screen cannot be completed inside VibeGame's managed session, and agent startup will fail without it.

git clone https://github.com/tettethu/VibeGame
cd VibeGame

Tell your agent (Claude Code or Codex):

Read and follow the instructions in @docs/SETUP.md to set up this project for me.

Or set it up manually:

./setup.sh

setup.sh links the installed vibegame command to this checkout so the CLI
can use the bundled engine, templates, and Dashboard. Keep the checkout
available; pulling updates changes the installed CLI without reinstalling it.

Quick Start

mkdir my-game && cd my-game
vibegame init
vibegame start

Or start an existing project from another directory:

vibegame start --project ./my-game "Continue polishing the boss fight"

Use VibeGame's standard build workflow for an end-to-end game development goal:

/vibegame-build Build a compact roguelike dungeon with one boss encounter

Run or close the game directly:

vibegame run --port auto
vibegame close

VibeGame Dashboard

We provide a web dashboard for interacting more freely with the agent team and manually editing game properties.

VibeGame Dashboard Chat
Chat
Chat with your agents to start building
VibeGame Dashboard Assets
Assets
Preview animations and adjust sprite bounds
VibeGame Dashboard Objects
Objects
Configure character animations and properties
VibeGame Dashboard Play
Play
Play the game you are building

Roadmap

  • Release the VibeGame technical report
  • Open-source the Phaser-based VibeGame implementation
  • Add Godot support
  • Add Unity support
  • Expand VibeGame from 2D to end-to-end 3D game creation

Acknowledgments

We are inspired by the broader community exploring AI agents for game creation, game development, and gameplay. We thank the teams behind GameDevBench, OpenGame, GameCraft-Bench, and other open-source projects for advancing this field and sharing their work with the community.

  • Claude Code and OpenAI Codex - agent runtimes supported by VibeGame.
  • Phaser - the web game framework beneath VibeGame's 2D engine.
  • Trellis - inspiration for the design of VibeGame's development harness.
  • agent-sprite-forge - inspiration for VibeGame's sprite-generation prompt design.

License

VibeGame is released under the Apache License 2.0.

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