openclaw-unreal-skill

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SUMMARY

Companion OpenClaw skill for the Unreal plugin — teaches AI agents the tool surface and editor workflows so they can drive Unreal Engine remotely.

README.md

🦞 OpenClaw Unreal Skill

OpenClaw skill for Unreal Engine integration. Works with the OpenClaw Unreal Plugin.

⚠️ Disclaimer

This software is in beta. Use at your own risk.

  • Always backup your project before using
  • Test in a separate project first
  • The authors are not responsible for any data loss or project corruption

See LICENSE for full terms.

Installation

# Clone or copy to OpenClaw workspace
cp -r openclaw-unreal-skill ~/.openclaw/workspace/skills/unreal-plugin

Structure

openclaw-unreal-skill/
├── extension/
│   ├── index.ts       # Tool definitions and handlers
│   └── package.json   # Extension metadata
├── scripts/           # Helper scripts
├── SKILL.md           # Skill documentation
├── README.md          # This file
└── LICENSE            # MIT License

Usage

Once installed, the skill is automatically loaded by OpenClaw. Use natural language to interact with Unreal Editor:

  • "Show me the level hierarchy"
  • "Create a cube at position 100, 200, 50"
  • "Start play mode"
  • "Take a screenshot"
  • "Move the player start to the origin"

Requirements

  1. OpenClaw Gateway running
  2. Unreal Engine project with OpenClaw Plugin installed
  3. Plugin connected to gateway

Tools

See SKILL.md for complete tool documentation.

License

MIT License

License

This project has been licensed under Apache-2.0 since its initial release.
Copyright 2026 Tom Lee (TomLeeLive)

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