XcodeBazelMCP
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MCP server and CLI for Bazel-based Apple platform development — tools for iOS, macOS, tvOS, watchOS, visionOS builds, testing, debugging, and device workflows.
XcodeBazelMCP
A Model Context Protocol (MCP) server and CLI for Bazel-based Apple platform development. Ships 125 tools across 21 workflow categories covering iOS, macOS, tvOS, watchOS, visionOS, and Swift Package Manager.
What It Provides
- Build & Run — Build, install, launch, and stop iOS/macOS apps on simulators and physical devices.
- Test & Coverage — Run unit/UI/build tests with filtering, streaming output, and code coverage.
- Simulator Management — Boot, shutdown, erase, configure location/appearance/status bar.
- Physical Device — Full device lifecycle via
xcrun devicectl: list, pair, install, launch, terminate, screenshot, log capture. - LLDB Debugging — Attach to simulator or device processes, set breakpoints, inspect variables, step through code.
- UI Automation — Tap, swipe, type, drag, pinch, and inspect accessibility trees on simulators (via IDB or CGEvent fallback).
- Multi-platform — tvOS, watchOS, visionOS build/run/test/discover targets.
- Swift Package Manager — Build, test, run, clean, resolve, dump, and init Swift packages.
- Project Discovery — Query the Bazel build graph, discover targets, inspect dependencies.
- Scaffolding — Generate new Bazel projects from templates (ios_app, macos_app, etc.).
- Session & Config — Workspace management, build profiles, defaults, health checks.
- Background Daemon — Per-workspace daemon for stateful operations.
- Self-update — Check for and install updates.
Requirements
- macOS with Xcode installed
- Node.js 18+
- Bazel or Bazelisk on
PATH - A Bazel workspace (set via
BAZEL_IOS_WORKSPACE, config file, orset_workspacetool)
Optional (for device screenshots & logs on iOS 17+)
pymobiledevice3—pip3 install pymobiledevice3- For screenshots:
sudo pymobiledevice3 remote tunneldrunning in background - For logs: pymobiledevice3 is tried first automatically, falls back to
idevicesyslog
Installation
npm
npm install -g xcodebazelmcp
Then use the installed CLI:
xcodebazelmcp mcp
Homebrew
brew install XcodeBazelMCP/tap/xcodebazelmcp
Then use the installed CLI:
xcodebazelmcp mcp
Or run directly via npx (no install needed):
npx -y xcodebazelmcp mcp
Quick start (interactive)
npx -y xcodebazelmcp setup
Install agent skills (Cursor / Codex)
npx -y xcodebazelmcp init
MCP Configuration
{
"mcpServers": {
"XcodeBazelMCP": {
"command": "npx",
"args": ["-y", "xcodebazelmcp", "mcp"],
"env": {
"BAZEL_IOS_WORKSPACE": "/path/to/your/ios-workspace"
}
}
}
}
If you installed the CLI globally with npm or Homebrew:
{
"mcpServers": {
"XcodeBazelMCP": {
"command": "xcodebazelmcp",
"args": ["mcp"],
"env": {
"BAZEL_IOS_WORKSPACE": "/path/to/your/ios-workspace"
}
}
}
}
Or with workspace flag:
npx -y xcodebazelmcp mcp --workspace /path/to/your/ios-workspace
From source
git clone https://github.com/XcodeBazelMCP/XcodeBazelMCP.git
cd XcodeBazelMCP
npm install
npm run build
Working with Workspaces
XcodeBazelMCP needs to know which Bazel workspace to operate on. There are several ways to set it, in order of precedence:
- MCP tool at runtime —
bazel_ios_set_workspace(sets the workspace for later tool calls) - CLI flag —
xcodebazelmcp mcp --workspace /path/to/workspace - Environment variable —
BAZEL_IOS_WORKSPACE=/path/to/workspace - Config file —
.xcodebazelmcp/config.yamlin the workspace root (supports profiles) - Fallback —
process.cwd()
For multi-workspace setups, use profiles in config.yaml:
profiles:
app:
defaultTarget: '//app:app'
defaultPlatform: simulator
defaultBuildMode: debug
mac:
defaultTarget: '//mac:mac'
defaultPlatform: macos
Then switch at runtime: xcodebazelmcp set-defaults --profile app
Environment Variables
| Variable | Purpose |
|---|---|
BAZEL_IOS_WORKSPACE |
Bazel workspace root (highest-precedence workspace source). |
BAZEL_PATH / MCP_BAZEL_PATH |
Path to the Bazel/Bazelisk binary (defaults to bazel on PATH). |
BAZEL_IOS_STARTUP_ARGS |
Bazel startup args prepended to every invocation (quote-aware). |
BAZEL_IOS_MCP_MAX_OUTPUT |
Max captured command output in characters (default 200000). |
BAZEL_IOS_SIMULATOR_CPU |
Override the iOS simulator CPU (sim_arm64 / x86_64; default: host). |
BAZEL_IOS_DISCOVER_SCOPE |
Default discover query scope for non-monorepo workspaces (e.g. //...). |
BAZEL_IOS_COMMAND_LOG |
Path to the persistent NDJSON command log. |
BAZEL_IOS_COMMAND_LOG_MAX_BYTES |
Rotate the command log past this size (default 5 MiB). |
BAZEL_IOS_COMMAND_LOG_DISABLE |
Set to 1 to disable command logging. |
IDB_PATH |
Path to the idb binary for UI automation (else discovered on PATH). |
CLI Examples
# Health check
xcodebazelmcp doctor
# Discover & query
xcodebazelmcp discover --scope //Apps/... --kind apps
xcodebazelmcp query 'deps(//app:app)'
# Build & run (simulator)
xcodebazelmcp build //app:app --debug --simulator
xcodebazelmcp run //app:app --simulator-name "iPhone 16 Pro"
# Build & run (device)
xcodebazelmcp device-run //app:app --device-name "iPhone"
xcodebazelmcp device-screenshot output.png --device-name "iPhone"
xcodebazelmcp device-log-start --device-name "iPhone"
# Test
xcodebazelmcp test //tests:UnitTests --filter "SomeTest/testCase" --stream
# macOS
xcodebazelmcp macos-build //mac:mac --debug
xcodebazelmcp macos-run //mac:mac
# Swift Package Manager
xcodebazelmcp spm-build --path ./MyPackage
xcodebazelmcp spm-test --filter "MyTests/testExample"
# Scaffold
xcodebazelmcp new ios_app MyNewApp --bundle-id com.example.MyNewApp
# Config
xcodebazelmcp defaults
xcodebazelmcp set-defaults --target //app:app --simulator-name "iPhone 16 Pro"
xcodebazelmcp workflows
Workflow Categories (125 tools)
Workflows control which tools are advertised to MCP clients. Smart defaults enable the most common workflows; use toggle-workflow to customize.
| Category | Tools | Description |
|---|---|---|
| build | 2 | Build iOS targets for simulator or device |
| test | 2 | Run iOS tests with optional coverage |
| simulator | 12 | Manage simulator lifecycle, settings, media, and containers |
| app_lifecycle | 6 | Install, launch, stop, uninstall apps on simulator |
| capture | 5 | Screenshot, video recording, log capture (simulator) |
| agent_debug | 4 | NDJSON agent debug logs (Cursor DEBUG MODE) |
| ui_automation | 9 | Tap, swipe, type, drag, accessibility snapshot |
| deep_links | 2 | Open URLs and send push notifications |
| device | 16 | Physical device build, deploy, test, screenshot, logs, uninstall, list apps |
| lldb | 10 | LLDB debugger: breakpoints, variables, stepping |
| macos | 13 | macOS build, run, test, discover |
| tvos | 4 | tvOS build, run, test, discover |
| watchos | 4 | watchOS build, run, test, discover |
| visionos | 4 | visionOS build, run, test, discover |
| spm | 7 | Swift Package Manager operations |
| project | 6 | Target discovery, query, deps, rdeps |
| scaffold | 2 | Generate new Bazel projects |
| session | 7 | Workspace, defaults, profiles, health |
| daemon | 3 | Background daemon management |
| update | 2 | Self-update and version check |
| xcode | 3 | Apple-native Xcode MCP detection, DeviceHub, skills (docs) |
iOS 17+ Device Notes
Apple replaced lockdownd/usbmuxd with CoreDevice (remoted) starting in iOS 17 / macOS 15. This means:
xcrun devicectlis the only reliable CLI for device operations (list, install, launch, terminate).- Screenshots require
pymobiledevice3withtunneldrunning — nodevicectlscreenshot subcommand exists. - Logs use
pymobiledevice3 syslog live(automatic fallback toidevicesyslogfor older devices). - Process termination uses a two-step PID lookup since
devicectldoesn't exposebundleIdentifierin process listings.
See docs/device-support.md for full details.
Development
git clone https://github.com/XcodeBazelMCP/XcodeBazelMCP.git
cd XcodeBazelMCP
npm install
npm run build # Build dist/
npm test # Run tests (vitest)
npm run lint # ESLint
Notes
The server launches Bazel with spawn, not a shell. Extra flags are passed as argv entries so commands are reproducible and avoid shell interpolation.
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