mc_aiplayer
Health Gecti
- License — License: MIT
- Description — Repository has a description
- Active repo — Last push 0 days ago
- Community trust — 211 GitHub stars
Code Basarisiz
- rm -rf — Recursive force deletion command in scripts/food_test.sh
- rm -rf — Recursive force deletion command in scripts/quickcheck.sh
Permissions Gecti
- Permissions — No dangerous permissions requested
Bu listing icin henuz AI raporu yok.
Autonomous AI agent that plays Minecraft on its own — a server-side Fabric mod (MC 1.21.3) where a DeepSeek / OpenAI-compatible LLM drives a real player to mine, build, farm, fight and survive from natural-language commands. The LLM plans; deterministic tasks execute.
AIBot
An autonomous AI agent that plays Minecraft.
Tell it once, in plain language — it mines, builds, farms, fights, and survives on its own.
English · 简体中文
LLM plans. Tasks execute. Bob survives.
AIBot spawns a real server-side player that perceives the world, back-chains your goal into a complete plan, and carries it out on its own — mining, fighting, farming, surviving.
🤖 What is AIBot?
AIBot is an open-source, autonomous AI agent for Minecraft. It's a server-side Fabric mod for Minecraft 1.21.3 in which a large language model (LLM) — DeepSeek by default, or any OpenAI-compatible model — drives a real in-game player that plays the game on its own.
Give it a goal in plain English or Chinese — "mine 3 diamonds", "build a house", "get me some food" — and AIBot perceives the world, plans the dependency-correct steps, and executes them autonomously: mining, crafting, smelting, building, farming, breeding, fighting, fishing, trading, and surviving on any randomly-generated, real-terrain world.
Unlike a hard-coded bot or a script, AIBot splits the brain in two: the LLM decides what to do, and a deterministic engine reliably handles how. It is not a client-side hack or cheat — it spawns a legitimate server-side fake player (in the Carpet-mod tradition) that obeys normal game rules.
Keywords: Minecraft AI · autonomous agent · LLM agent · AI that plays Minecraft · Fabric mod · server-side bot · natural-language game AI · DeepSeek / GPT-style tool-calling agent.
✨ Why AIBot
Most "AI in games" demos either let a language model hallucinate raw actions, or hard-code a rigid script. AIBot does neither — it splits the brain in two:
- 🧠 The LLM understands intent. You say "mine 3 diamonds"; DeepSeek interprets it and picks from 62 tools.
- ⚙️ A deterministic engine guarantees execution. A backward-chaining planner expands that goal into a dependency-correct plan, 36 self-contained task state machines run it reliably, and a five-layer safety net keeps the bot alive.
The result is an agent that is flexible enough to take orders in natural language, yet robust enough to actually finish the job.
🎬 See it in action
/aibot brain say Bob mine 3 diamonds
AIBot back-chains the goal into a full plan and executes it step by step:
chop oak → crafting table → wooden pickaxe → mine stone → stone pickaxe
→ descend to Y16 → mine iron → smelt → iron pickaxe → gear up
→ staircase down to Y-59 → ⛏ mine diamonds ✓
You never hand it a step list. If a step fails, it re-plans. If it's drowning or under attack, it bails out and survives.
🧩 Features
| 🗣️ Natural-language control | Plain English / Chinese commands, understood by a DeepSeek LLM wired to 62 tools. |
| 🎯 Goal back-chaining | One goal → a dependency-correct multi-step plan. No manual breakdown. |
| 🧩 LLM + deterministic hybrid | The model reasons; the engine executes. Flexible and reliable. |
| 🎒 9 one-shot goals | Diamonds, a full iron armor set + sword, a house, a base (table/furnace/chest), cooked food, crops→bread, ore, item stockpiles — each from one command. |
| 🍞 Five food paths | Hunt→cook, farm wheat→bread (waits for crops to grow), forage berries, infinite-water irrigation, cake, raid village fields — auto-picked by what's nearby. |
| 🛡️ Unified survival layer | Drowning, lava, suffocation, stuck, threats, dark-traps — handled every tick; digs shafts that seal out flooding water. |
| 🧍 Human-like behavior | Staircase mining (never straight down), no teleporting, no bunny-hopping. |
| ⛏️ Full survival loop | Mine, smelt, craft, fight, hunt, farm, breed, build, fish, trade, sleep, gear up. |
| 🔭 Ore & tree prospecting | Palette-level long-range scan locates resources and paths to them. |
| 🌍 Verified on real terrain | A multi-seed reliability harness (/aibot verify) proves goals on randomly-generated worlds — not just flat test arenas. |
| 🖥️ Client control panel | Alt + 0 opens Bob's panel: health, hunger, task, tokens, inventory, chat. |
🏗️ Architecture
One principle: the LLM plans, deterministic tasks execute.
flowchart TB
P["🎮 Player — natural language · /aibot · Bob panel"] --> B
subgraph COG["Cognition & Decision"]
B["🧠 Brain · DeepSeek LLM<br/>62 tools"] --> G["🎯 GoalPlanner<br/>backward-chaining"]
G --> E["⚙️ GoalExecutor<br/>step state machine"]
end
E --> T["🔧 Task FSM ×36<br/>mine · smelt · craft · combat · farm · build …"]
T --> A["🛠️ Action primitives + A* pathfinding"]
A --> W["🌍 Minecraft world · Fabric 1.21.3"]
W -->|perception| B
S["🛡️ Safety net · every tick<br/>NavSafety → Stuck → Danger → Idle"] -. guards .-> T
164 classes · 30K LOC · 62 tools · 36 task state machines · 9 goal types · 5-layer safety net
🚀 Quick Start
Requirements
| Component | Version |
|---|---|
| Minecraft | 1.21.3 |
| Fabric Loader | 0.18.4+ |
| Fabric API | 0.114.1+1.21.3 |
| Yarn Mappings | 1.21.3+build.2 |
| Java | 21 |
Build & run
git clone https://github.com/zoyluoblue/mc_aiplayer.git
cd mc_aiplayer
./gradlew build # build the mod
./gradlew runServer # dev server
./gradlew runClient # dev client
Configure the LLM
Provide your DeepSeek API key via environment variable (recommended):
export DEEPSEEK_API_KEY="sk-your-key"
On first run the mod writes aibot.json to the Fabric config directory. You can also set the key, base URL and model there:
{
"deepseek": { "baseUrl": "https://api.deepseek.com", "model": "deepseek-chat" }
}
Any OpenAI-compatible endpoint works — just point
baseUrlat your provider.
🎮 Usage
/aibot spawn Bob # spawn an AI player
/aibot list # list active bots
/aibot brain say Bob mine 3 diamonds # natural-language goal
/aibot task assign Bob mine minecraft:stone 16
/aibot task status Bob # inspect / abort a task
/aibot brain status Bob
Press Alt + 0 in-game to open the Bob control panel — track health, hunger, task, brain state, token usage and inventory, and send natural-language messages directly.
🧠 How it works
| Layer | Package | Role |
|---|---|---|
| Brain | brain |
DeepSeek tool-calling loop; turns intent into goals & actions |
| Goal engine | goal |
Goal → GoalPlanner (back-chaining) → GoalExecutor (FSM) |
| Tasks | task |
36 self-contained state machines, each with its own watchdog |
| Action / Pathfinding | action · pathfinding |
BlockMiner, DigNav, ActionPack; A* with stand-ability checks |
| Knowledge | craft · mining |
recipes, mining/smelt chains, tool tiers, ore & tree prospector |
| Safety net | task · coordination |
BotTickCoordinator: NavSafety → Stuck → Danger → Goal → Idle |
| Entity | entity |
AIPlayerEntity — a real server-side fake player |
📦 Project structure
src/main/java/io/github/zoyluo/aibot
├── action/ # low-level: move, mine, interact, inventory, build
├── brain/ # LLM requests, tool registry, decision coordination
├── command/ # /aibot commands
├── coordination/ # multi-bot task board & idle coordination
├── craft/ # recipes & crafting helpers
├── entity/ # the AI player entity
├── goal/ # declarative goals, planner, executor
├── mining/ # ore scan & long-range prospector
├── pathfinding/ # A* pathfinding & danger checks
├── task/ # deterministic task state machines + safety net
└── … # log · memory · network · observe · persist · mixin
🛠️ Tech stack
Java 21 · Fabric (Loader 0.18.4, API 0.114.1+1.21.3) · Yarn 1.21.3+build.2 · Gradle · DeepSeek (OpenAI-compatible API).
🗺️ Roadmap
- Zero-to-hero goals — food (5 paths), full iron armor + sword, house, base, stockpiles
- Real-terrain reliability harness —
/aibot verify· multi-seed success-rate measurement - Unified survival layer — drowning / lava / fire / threats + corpse recovery; shaft-flood sealing
- Natural-language commander hardening — intent→tool wiring regression (
tool_dispatch), long-range navigation - Reliable deep diamond mining on random terrain
- Obsidian via water-on-lava (≥15)
- House completion under night mobs (shed-first / build-by-day)
- Multi-bot collaboration · long-term memory recall
❓ FAQ
Can an AI play Minecraft on its own?
Yes. AIBot is an autonomous AI agent that plays Minecraft without human input — you give one natural-language goal and it mines, builds, farms, fights, and survives by itself on real-terrain worlds.
How does a large language model (LLM) control a Minecraft bot?
The LLM only decides intent — it emits tool calls like mine_ore or build_house from a 62-tool API. A deterministic engine then back-chains the goal into a dependency-correct plan and runs it with 36 self-contained task state machines, so the bot is flexible enough to take orders yet reliable enough to finish them.
Is AIBot a hack, cheat, or client mod?
No. AIBot is a server-side Fabric mod that spawns a legitimate fake player (in the Carpet-mod tradition) and plays by normal game rules. There is no client-side injection or x-ray.
Which LLMs / AI models does it support?
DeepSeek out of the box, and any OpenAI-compatible endpoint (GPT-style chat + tool-calling) — just point the baseUrl at your provider in aibot.json.
What Minecraft version and mod loader does it need?
Minecraft 1.21.3 on Fabric (Loader 0.18.4+, Fabric API 0.114.1+1.21.3), Java 21.
Can I command the bot in natural language?
Yes — English or Chinese, via chat, the /aibot brain say command, or the in-game control panel (Alt + 0).
Is it open source?
Yes, released under the MIT License.
🤝 Contributing
Issues and PRs are welcome! When touching Minecraft / Fabric API code, mind version compatibility — this project pins Yarn 1.21.3+build.2. Verify method signatures before changing item components, eating, fuel registration, mining speed, furnace inventory, or client networking.
./gradlew clean build # please make sure this passes before opening a PR
📜 License
Released under the MIT License. © 2026 zoyluo.
🙏 Acknowledgements
Built on Fabric. Natural-language reasoning powered by DeepSeek. Inspired by the Carpet-mod fake-player tradition.
LLM plans · Tasks execute · Bob survives
Yorumlar (0)
Yorum birakmak icin giris yap.
Yorum birakSonuc bulunamadi